Get more legendary weapons!

Dear friends!

Didn't get all the exclusive weapons from Battle Equipment last time? We have great news for you: until 10:00 AM, July 16th you will have the chance to get your missing gear. Equip your character with the most advanced technology, complete your collection, and look at the game classes in a whole new way. And don't worry about spending Argents on duplicate items!

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Battle equipment. Type 1.

Lus’sa and Krei’ra, Elemental Fury Outlaw Weapon The character gains +240 to Ranged Damage. Instead of its usual effect, Explosive Star spawns Demiurge Marks next to the character. When hit by Fire Frenzy, they fly towards the nearest target and explode, inflicting damage to enemies in a 7 yard radius.
Flos, Reverse Mutation Alchemist Weapon The character gains +240% to damage dealt and +140% to support aura power. Using Stimulant Injection turns the Alchemist into a monster for 16 seconds. The monster can use support abilities from the Alchemist’s arsenal, takes 80% less damage, and the radius of his support aura is increased 4 times. Acidic Solution is replaced with Monster Strike which deals damage. Combustible Solution is replaced with Monster Leap which teleports the Alchemist to the enemy and deals damage, increasing the damage of the next 4 Monster Strikes 2 times. If you have the Radioactive Ectoplasm talent, each boosted Monster Strike will also reduce the remaining cooldown of Healing Essence and Energy Shower by 3 seconds.
Altsea, Frosty Bloom Cryomancer Weapon The character gains +240 to Ranged Damage. Using various abilities, the character gains special charges which increase the duration of the Whiteout ability. Charges are also accumulated over time. The ability can now be disabled manually.
Ricinus, the Poisonous Claw Archer Weapon The character gains +240 to Ranged Damage. The bow is charged when your companion is attacking, accumulating the Poison effect. When charge level 4 is reached, Electric Arrows are replaced with Poisonous Arrows which have 3 charge levels. Poisonous Shot deals damage to the enemy, slowing them down and preventing them from using Dash for 12 seconds. Poisonous Storm deals damage to all enemies in the direction of the attack. Poisonous Explosion deals damage to all enemies in a 12 yard radius of the target, dealing 10 times more damage to shields. It also reduces all shields applied to the target 5 times for 15 seconds.
Fury, the Astral Reaper Necromancer Weapon The character gains +240 to Ranged Damage. All the creatures summoned by the Necromancer inflict 25% more damage. When the Necromancer is alone in an adventure, they gain the ability to summon a demon compelled by necrotic energy for a long time. The demon distracts enemies and absorbs their souls when they die, accumulating a bonus to their damage (up to 900%).
Iron Heart Berserker Weapon The character gains +240% to damage dealt. Each Gladiator Strike restores 10% of health to the Berserker and increases the damage of Gladiator Strike by 40%. After the Gladiator ability ends, each of the companion's next 3 attacks reduces the ability’s remaining cooldown by 27 seconds.
Kharpoen, Bane of Krakens Knight Weapon The character gains +180% to damage dealt. Endurance increased by 40%. The Whiplash ability can be used at any level of the character’s health. If health is above 0 when you use it, the ability will restore up to 20% of health to the character and nearby allies, and the ability's cooldown will be 150 seconds.
Astral Stream Witch Weapon The character gains +240 to Ranged Damage. Using Explosion of Darkness and Extermination may turn the next Murder of Crows into Wicked Storm which carries enemies off and inflicts damage to them.

Battle equipment. Type 2

Horus, Demonheart Cryomancer Weapon The character gains +240 to Ranged Damage. Using Icy Comet with the Icy Meteor effect grants you 1 level of the Chaos Comet effect for 40 seconds. 2 levels of the Chaos Comet effect increase the bonus damage of the next Icy Comet from 150% to 500%, and its range from 8 to 12 yards.
Lament and Sorrow, Dark Defender Paladin Weapon The character gains +240% to damage dealt. Enemies are slowed down on Holy Ground, and the Paladin's third basic attack is replaced with a mighty strike, dealing damage to nearby enemies and restoring the character's health.
Kera, Messenger of Death Gunner Weapon The character gains +240 to Ranged Damage. Plasma Stream will be replaced with Disintegration Ray which deals increased damage to the first enemy in a selected direction. Pulse Shot ability with active Residual Charge inflicts the Harvest effect on the enemy. Missile Salvo shots on targets with Harvest reduce cooldown for Orbital Strike and Orbital Strike deals much more damage.
Florentis, Dryad Song Lightbinder Weapon The character gains +240% to damage dealt and +140% to support aura power. Using Pulsating Flare and Particle of Light has a chance of creating a blossom near the Lightbinder which increases damage dealt by the ally who picks it up.
Morodea, Focus of Power Necromancer Weapon The character gains +240% to Ranged Damage. Skull Throw generates 2 times more Necrotic Energy and affects up to 2 more targets along with the main one. The cooldown of Lich is reduced from 60 to 40 seconds. Abilities in the Lich form deal 4% more damage for each point of Necrotic Energy you have at the time of transformation.
Axial, Hammer of Depths Kinetic Weapon The character gains +240 to Ranged Damage. Critical damage bonus increased by 20%. The Kinetic Pulse ability creates charged spheres around the character. The Energy Wave ability consumes them and deals significant damage, accumulating a Kinetic Charge effect on affected enemies.
Aquatis, Wave Breaker Monk Weapon The character gains +240% to damage dealt. When using combo attacks, the Monk has a chance to gain the Philosophy of Water effect which makes the next two Dashes free. They will also inflict damage to enemies in the way.

Battle equipment. Type 3

Hydnellum, the Ripping Thorn Revenant Weapon The character gains +240% to damage dealt. Gloomy Shadow and Dehydration leave Shadow Spikes on the ground. Destruction detonates all Shadow Spikes in its area of effect, inflicting damage in a 7 yard radius of each spike.
Telurgan Rod Lightbinder Weapon The character gains +140% to support aura efficiency. Sparks of Anger can now be applied to an ally and then redirected to the enemy nearest to them. When an Impulse Charge is discharged in that way, the damage of Sparks of Anger is increased 2 times, and the remaining cooldown of Sacred Barrier and Incarnation of Light is reduced by 5 seconds.
Eternal Darkness and Endless Night Outlaw Weapon The character gains +240 to Ranged Damage. The Tracer effect is no longer consumed when Sureshot is used and additionally increases the damage of Dodge That! and Rapid Shower by 10% for each level of the effect.
Scylla, Grip of the Depths Alchemist Weapon Increases Support Aura Power by +140%. Detonating Acidic and Combustible Solution at their maximum level has a chance to replace these abilities with Potent Cocktail for a short time. Potent Cocktail inflicts damage to the first enemy in the selected direction and increases damage to them by 3% for 12 seconds. The effect stacks up to 5 times. Predatory Ectoplasm refreshes the effect on the enemy.
Stinger Archer Weapon The character gains +240 to Ranged Damage. Using Ultimate Concentration during Burning Rapid Fire will grant you 2 Lamia Arrows for 30 seconds, and using Electric Rapid Fire will grant you 6 Arrows at once. 6 Lamia Arrows turn the next Volley of Arrows into a Fiery Cage around the target. Fiery Cage consists of 6 arrows which are pulled towards the center of the cage after a time. Each arrow inflicts damage on contact with the enemy and slows them down for 3 seconds.
Thyrsus of Abundance Grovewalker Weapon The character gains +220% to damage dealt and +80% to block. Increases the lifespan of Diocinia flowers 4.5 times.
Sarn’s Rage Slayer’s Weapon The character gains +240% to damage. The Slayer’s combo attacks inflict 100% more damage. 8 seconds into the fight and after exiting invisibility, bonus to damage is increased to 900%, and all combo attacks teleport the Slayer to their target.

Battle equipment will be available for purchase until 10:00 AM, July 16th.

Hurry!

argent


07/13/2018