The heavily armed Gunner is a long-range fighter class that uses a cannon with three different firing modes—mini-gun, plasma rifle, and missile launcher. Each mode has its strengths depending on the situation, so you might have to get a bit tactical.
The mini-gun opens fire and decimates enemies with a hail of bullets, but is prone to overheating. That may be a recipe for disaster for other guns, but not this one—simply switch to the plasma rifle, which consumes the heat generated as it fires. When the heat is depleted, you can switch to the missile launcher which has the longest range and fires explosive rockets. It requires you to be stationary, so be careful!
SOLO AND TEAM PLAY
Heat is the key! Always keep your heat up with Rapid Fire even if you’re not fighting any enemies so that you can initiate encounters with Plasma Rifle Mode and trap the enemy in Plasma Field. Keep up your onslaught with Pulse Shot and finish tougher enemies off with Plasma Stream (hold down RMB).
When fighting bosses with your group, start in Missile Launcher Mode. Pump out damage with Orbital Strike and Mine Ring. Also use Missile Salvo until you’re out of rockets before switching to Plasma Rifle Mode. Use Plasma Stream and follow it up with Pulse Shot to reset the cooldown of Orbital Strike for your next damage burst.
ATTRIBUTES
As a DPS class, we recommend damage-enhancing stats like Main Damage, Critical Damage, and Critical Chance.
We’d like to thank our community for being fantastic as usual and lending a hand with this guide.