Two Dimensions. Immortals will have to fight both bosses in two dimensions at the same time. Ni’shiid exists in the normal world, and Sai’shiid moves to the astral space when the battle starts. Almost all objects from two dimensions cannot interact, but they are visible on the arena. The demons are connected with each other, and the boss who takes more damage brings his health to the other boss’s level of health.
NI’SHIID’S ABILITIES
Exile. The demon banishes one of the characters to the astral space. In both worlds, portals appear near the exile which can be used by other group members. The exile themselves cannot travel between worlds for some time.
Astral Blindness. Every few seconds, the boss afflicts one of the characters in the real world with sickness. The effect stacks: the stronger it is, the less the affected character can see. Astral Blindness is removed by moving to the other dimension.
Astral Wave The demon periodically inflicts damage to all characters in the real world. The more stacks of Astral Blindness on the target, the greater the damage.
Interdimensional Beams. The demon creates a few beams which chase random targets in the real world. If you make them all cross in one point, they will create a protective dome in the astral space. The protective dome will protect you from Raving Fury.
Unstable Matter. The demon throws a blob of astral energy at a random target in the real world. Some time after the target makes a Dash, the blob drops and forms a puddle which inflicts damage over time. The size of the puddle depends on how long the blob was around the character.
Astral Sphere. The demon throws a slowly moving astral energy sphere at a random target in the real world. The sphere inflicts damage to characters from both worlds in its way.
SAI’SHIID’S ABILITIES
Raving Fury. The Fury accumulates energy, then deals a powerful blow to all characters in its space. Only the protective dome formed by interdimensional beams can protect from the attack.
Violent Spirit. The Fury creates one or several astral spirits which chase characters in the real world. If the spirit reaches its target, it will inflict great damage to them.
Unstable Matter. The Fury throws a blob of astral energy at a random target in the astral world. Some time after the target makes a Dash, the blob drops and forms a puddle which inflicts damage over time. The size of the puddle depends on how long the blob was around the character.
Astral Sphere. The Fury throws a slowly moving astral energy sphere at a random target in the astral world. The sphere inflicts damage to characters from both worlds in its way.
DAU’SHIID’S ABILITIES
When the twins have a small amount of health left, they merge into an ancient monster, Dau’Shiid. It exists in the real world.
Divine Sparks. When the boss spawns, as well as at 66% and 33% of health, it drops a divine spark.
Absolute Void. After a long delay, the boss deals deadly damage to all characters in the arena. Only the God’s Army divine ability can protect against the damage.
Eternal Torment. At the beginning of the fight, the boss puts a curse on one of the characters. The curse inflicts damage and grows stronger over time. It can be removed by an appropriate class ability which will transfer it to another target.
Perfect Spirit. Summons a few spirits which attack random characters.
Shield of Void. The boss creates particles of void in the astral space. Each particle reduces damage taken by the boss. The particles can be destroyed from the astral space.
Temporary Exile. The boss picks a target and banishes them, as well as all the characters next to them to the astral space for 30 seconds.
Amplifying Beams. The boss creates a few beams which chase random targets. If you make them all cross in one point, they will create an area which strengthens all creatures within it.
Energy Matter. Works similarly to Unstable Matter but also pulls all nearby characters to the puddle.