Every Immortal needs transport that corresponds to their status. And everyone wants to make this transport even better — increase the speed, make it stronger, or even add new skills. Improving your transport has never been easier! From March 23 till March 30 for PC and from March 24 till March 31 for PS and Xbox, you can buy books, modules, and manuals on the in-game market. Upgrade your combat Pegasus, strengthen your mounts, and improve your Experimental Jumping Boots!
Each book costs 5,000 Argents.
Check out all the valuable reading materials you can get:
Transport Type | Name | Bonus |
---|---|---|
Griffins | Griffin's Attack | Use this book to train your Griffin mount: • As soon as you dismount, it will rush into the thick of the battle, inflicting damage along the way, • Allows you to stay mounted when entering combat. |
Griffins | Griffin Speed | Use this book to train your Griffin mount: • Allows you to make long dashes. • Allows you to stay mounted when entering combat. |
Trewang | Trewang Selection Guide: Sharp Thorns | Upgrades for the Trewang transport: the Binding Roots effect now inflicts damage over time and lasts 30% longer, rooting players for 5 seconds and monsters for 10 seconds. |
Trewang | Trewang Selection Guide: Dangerous Dash | Upgrades for the Trewang transport: When you dash or dismount from the Trewang, all nearby enemies will have the Binding Roots effect applied to them. The effect roots players for 4 seconds and monsters for 8 seconds. The effect can be applied to the same target only once every 25 seconds. |
Trewang | Trewang Selection Guide: Improved Dash | Upgrades for the Trewang transport: • Dash distance is increased by 50%. • While the target is rooted by Binding Roots, they take 20% more damage. |
Animal Mounts | Combat Animal | This book will improve the capabilities of your animal mount: • Unlocks the Breakout ability which allows you to dash rapidly towards your enemy, • Allows you to stay mounted when entering combat. |
Animal Mounts | Animal Rage | This book will improve the capabilities of your animal mount: • As soon as you dismount, your mount will start attacking your enemies, drawing their attention. |
Khelps | Sea Creature Training: Cover | Khelp mounts' shield is 50% stronger. • Allows you to stay mounted when entering combat. |
Khelps | Sea Creature Training: Sound Wave | Unlocks the Sound Wave ability: The Khelp lets out a shriek that increases damage to all affected animal mounts by 50%. • Allows you to stay mounted when entering combat. |
Khelps | Sea Creature Training: Projectile | Unlocks the Antitank Projectile ability: the Khelp fires at the target, dealing significant damage and increasing damage dealt to animal mounts. • You can launch up to 7 projectiles before you need to recharge. • Shares the cooldown with Oceanid Destabilizer. • Allows you to stay mounted when entering combat. |
Khelps | Sea Creature Training: Rage | As soon as you dismount, the Khelp will start attacking your enemies, drawing their attention. |
Moahsaurs | Moahsaur Herder's Manual: Dash | Upgrades for the Moahsaur mount: • Allows you to use the Dash ability. • Allows you to remain mounted in combat. |
Moahsaurs | Moahsaur Herder's Manual: Acid | Upgrades for the Moahsaur mount: • Allows you to use the Acid ability. • Allows you to remain mounted in combat. |
Pegasi | Killer Module for Pegasus | Grants your Pegasus special powers: • Pegasus deals 200% more damage to your enemy’s transport. • When you dismount, 5 random emblems will spawn nearby. |
Pegasi | Loyal Friend Module for Pegasus | Grants your Pegasus special powers: When you dismount, you can try and summon it again. The Pegasus will create a protective field with 30% of its maximum power. |
Experimental Boots | Herald’s Flight Manual | This manual will improve your skill at steering the Experimental Boots transport: Jumping in Experimental Boots will let you hover. |
Experimental Boots | Hermes’s Speed Manual | This manual will improve your skill at steering the Experimental Boots transport: Dash distance in Experimental Boots will be 75% greater. |
Experimental Transport | Offensive Maneuver | Use this book to upgrade your Experimental Transport: you accumulate energy every second out of combat. It increases your first attack depending on how long you have been accumulating it. |
Experimental Transport | Missilery Basics | Improves your Experimental Transport: • When not in combat, Dash activates the Afterburning mode which significantly increases your speed on straight-line trajectories. • When Dash is used, incoming damage is reduced by 40%. |
Flowers | Extreme Gardening Manual: Dash | Upgrades for the Flower transport: • Allows you to use the Dash ability. • Dash on a Flower deals damage to enemies along the way and when it comes to a stop. • Allows you to remain mounted in combat. |
Flowers | Extreme Gardening Manual: Pollination | Upgrades for the Flower transport: • Allows you to use the Pollination ability. • Allows you to remain mounted in combat. |
Walkers | Fire Strike Almanac | Upgrade for the Walker vehicle: • When you dismount, the Walker sets the ground around it on fire, dealing damage over time to enemies in the area of effect for 15 seconds, • Allows you to remain mounted in combat. |
Walkers | Staggering Blow Almanac | Upgrade for the Walker vehicle: • When you dismount, the Walker stuns nearby enemies for 5 seconds. • Allows you to remain mounted in combat. |
Time to teach your trusty mount some new tricks!