Griffins |
Griffin's Attack |
Use this book to train your Griffin mount:
• As soon as you dismount, it will rush into the thick of the battle, inflicting damage along the way,
• Allows you to stay mounted when entering combat. |
Griffins |
Griffin Speed |
Use this book to train your Griffin mount:
• Allows you to make long dashes.
• Allows you to stay mounted when entering combat. |
Trewang |
Trewang Selection Guide: Sharp Thorns |
Upgrades for the Trewang transport: the Binding Roots effect now inflicts damage over time and lasts 30% longer, rooting players for 5 seconds and monsters for 10 seconds. |
Trewang |
Trewang Selection Guide: Dangerous Dash |
Upgrades for the Trewang transport: When you dash or dismount from the Trewang, all nearby enemies will have the Binding Roots effect applied to them. The effect roots players for 4 seconds and monsters for 8 seconds. The effect can be applied to the same target only once every 25 seconds. |
Trewang |
Trewang Selection Guide: Improved Dash |
Upgrades for the Trewang transport:
• Dash distance is increased by 50%.
• While the target is rooted by Binding Roots, they take 20% more damage. |
Animal Mounts |
Combat Animal |
This book will improve the capabilities of your animal mount:
• Unlocks the Breakout ability which allows you to dash rapidly towards your enemy,
• Allows you to stay mounted when entering combat. |
Animal Mounts |
Animal Rage |
This book will improve the capabilities of your animal mount:
• As soon as you dismount, your mount will start attacking your enemies, drawing their attention. |
Khelps |
Sea Creature Training: Cover |
Khelp mounts' shield is 50% stronger.
• Allows you to stay mounted when entering combat. |
Khelps |
Sea Creature Training: Sound Wave |
Unlocks the Sound Wave ability: The Khelp lets out a shriek that increases damage to all affected animal mounts by 50%.
• Allows you to stay mounted when entering combat. |
Khelps |
Sea Creature Training: Projectile |
Unlocks the Antitank Projectile ability: the Khelp fires at the target, dealing significant damage and increasing damage dealt to animal mounts.
• You can launch up to 7 projectiles before you need to recharge.
• Shares the cooldown with Oceanid Destabilizer.
• Allows you to stay mounted when entering combat. |
Khelps |
Sea Creature Training: Rage |
As soon as you dismount, the Khelp will start attacking your enemies, drawing their attention. |
Moahsaurs |
Moahsaur Herder's Manual: Dash |
Upgrades for the Moahsaur mount:
• Allows you to use the Dash ability.
• Allows you to remain mounted in combat. |
Moahsaurs |
Moahsaur Herder's Manual: Acid |
Upgrades for the Moahsaur mount:
• Allows you to use the Acid ability.
• Allows you to remain mounted in combat. |
Pegasi |
Killer Module for Pegasus |
Grants your Pegasus special powers:
• Pegasus deals 200% more damage to your enemy’s transport.
• When you dismount, 5 random emblems will spawn nearby. |
Pegasi |
Loyal Friend Module for Pegasus |
Grants your Pegasus special powers: When you dismount, you can try and summon it again. The Pegasus will create a protective field with 30% of its maximum power. |
Experimental Boots |
Herald’s Flight Manual |
This manual will improve your skill at steering the Experimental Boots transport: Jumping in Experimental Boots will let you hover. |
Experimental Boots |
Hermes’s Speed Manual |
This manual will improve your skill at steering the Experimental Boots transport: Dash distance in Experimental Boots will be 75% greater. |
Experimental Transport |
Offensive Maneuver |
Use this book to upgrade your Experimental Transport: you accumulate energy every second out of combat. It increases your first attack depending on how long you have been accumulating it. |
Experimental Transport |
Missilery Basics |
Improves your Experimental Transport:
• When not in combat, Dash activates the Afterburning mode which significantly increases your speed on straight-line trajectories.
• When Dash is used, incoming damage is reduced by 40%. |
Flowers |
Extreme Gardening Manual: Dash |
Upgrades for the Flower transport:
• Allows you to use the Dash ability.
• Dash on a Flower deals damage to enemies along the way and when it comes to a stop.
• Allows you to remain mounted in combat. |
Flowers |
Extreme Gardening Manual: Pollination |
Upgrades for the Flower transport:
• Allows you to use the Pollination ability.
• Allows you to remain mounted in combat. |
Walkers |
Fire Strike Almanac |
Upgrade for the Walker vehicle:
• When you dismount, the Walker sets the ground around it on fire, dealing damage over time to enemies in the area of effect for 15 seconds,
• Allows you to remain mounted in combat. |
Walkers |
Staggering Blow Almanac |
Upgrade for the Walker vehicle:
• When you dismount, the Walker stuns nearby enemies for 5 seconds.
• Allows you to remain mounted in combat. |