TANK |
Ability active AFTER a target has been marked with a marker. The tank uses Vindication with a 'E' tooltip on the target mark to create a target of target single target for the rest of the raid. Up to 3 targets can be selected and targets can be tab targeted by the tanks or DPS when in targetlock. The target will shift to the next vindication target once a target is killed.
Added Effect to Vindication Targets: +15% crit damage susceptibility on the target, and a 10% restore health over time to all those on target lock if the vindication target is killed off by finishing strikes. |
A thunderclap of thunder is heard and an electrical discharge is set off as a small field of effect from the tank. Increases the chance of crushing blow to activate to all allies 15 m from the tank. Critical Damage Bonus has a +25% activation rate bonus if crushing blow is in effect. Lasts 8 sec. Ability usable after impulse has been activated. |
Absorbs nearby divine weapon power sources and increases the tanks DPS by 10% and gives the tank a shield 20% of their maximum health and a +5% movement speed bonus that lasts as long as the shield is present. Each power source present increases duration of damage and movement speed buff. |
Sacrifices all of Seraphim's Hold. A resistance penalty will be applied to the all monsters 20 m of the tank of 10% for 3min or if the tank dies. The tank will receive a shield equal to 60% of their maximum health and a strong HoT to restore 40% health + renew ultimate ability. Tank also receives -40% block -10% crit damage defense and slow movement speed of 5% for 2min. |
Iannas sword must be equipped and Punishment used in combat. Punishment from Ianna's Sword grants some damage + Chance to proc a debuff on the target. Damage susceptibility by element type (lightening/electrical, earth, and light) of +10% for each power source present 7m from the tank. The debuff length is determined by the health of the tank + divine weapon charge when punishment used. Proc rate is low, but on succession of use rate increases over use and builds in stacks. Full stacks can not exceed a debuff of +50%. If fully stacked debuff length can be up to 5min.
Benefits all damage class abilities using (lightening/electrical, earth, and light + arrows). If tank dies... Debuff is removed and targets receive damage resistance to all elements mentioned (including fire and dark) +15% for 5min or until the next debuff rotation is started. If tank dies in the duration of penalty time, damage resistance doubles to +30% |
SUPPORT |
When support is target locked on ally. the ally receives a 20% shield durability effect and a small heal over time after shield has been used. HoT length is affected by group healing stat equipped by the support. |
Support has the E option ability to 'Blind' a target. Target control affected by 'bind' for a certain duration equal to the protection to control effect on player's gear. 4 Bar Elites can also be affected. Blind is broken once target receives damage, bind effect expires, or caster support dies. |
Finishing Strikes increases movement speed +7% for 10 sec. |
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When tank or melee vindication is active in the group… Support is benefited receiving a bonus to HoT potency from small heal to semi moderate for a single target. Heal potency affected by % Group healing modifier on their gear and total might in gear being used.
Potency buff upon use shares a global cooldown with all other support in group. |
MELEE |
Vindication can only be used once target has been marked. Only one target of target benefit can be used during the battle in a group - either from tank or the melee can be used in effect at one time.
Melee can select up to 2 vindication targets. These targets can be Tab'd by group when in targetlock.
Added Effect of the melees vindication: A 15% damage reduction bonus to self for each vindication target killed for 15 seconds and a 15% maximum self health restore only if their health is below 60%. |
A rumble of thunder is heard and an electrical small aoe is placed at the melee. The small aoe is replaced with a damage enhancer only if a power source divine weapon is used. Critical damage enhancer +15%. Player must be at least 5 m from power source.
Ability usable when impulse has been activated. |
Melee places a debuff to their Vindication target or target of target. This debuff gives any of their allies in the group a damage bonus if the casting Melee that places the Vengeance debuff kills the target.
Group buff damage bonus after the melee kills the vengeance target: An increase crit change rate +5%, main damage +5%, increase damage to slow targets +10%. Lasts 10sec. |
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When a Vindication Target is in effect... The Melee can draw strength from nearby divine weapon power sources of each type when using Ianna's Sword. Ianna's sword damage +150% and multipled by a damage multiplier using the current health remaining and their potency of the divine weapon gear stat.
Anyone using finishing strikes on the vindication target will give the melee a flourish attack to rush to the next target and and knock it down equal to their gear crushing attack rating. |
RANGED |
The player places a debuff specific to their specific elemental type (earth, lightening, electricity, light) this debuff can only affect the Vindication targets indicated by the melee DPS or tank.
This debuff gives allies of the same class a damage susceptible bonus if they kill the target. 30sec. An increase crit change rate +5%, main damage +5%, increase damage to slow targets +10%. This debuff does not make vindication targets like the melee or tank. This benefit does not stack with other users.
For each of the elements when the debuff is placed- earth, lightening, electricity, light.. will also slightly increase the tank's punishment to proc a punishment debuff stack. |
The energy/mana rate is restored 20% faster only after finishing strikes is used for 30sec. Activation rate for any casts are reduced by 40% for 30 sec.
Ability usable after impulse has been activated. |
The debuff consumes the ranged vindication and a penalty cooldown is in effect to receive the benefit. Player now receives a companion bonus. Player threat generated increased by +20%.
The companion cooldown rate -100%.
A buff counter starts off as 3 stacks and diminishes over time. If a target other than the target of target dies or if finishing strikes on any target is not used a counter of 1 is lost. The companion has an increased chance to triple attack when the stack buff is 3, double attack for 2.
All symbol effects for enhanced companion traits stack and can effect companion attack patterns and potency differently. |
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When a target of target is active by either the Melee vindication or tank vindication... A single buff stack of vengeance is renewed if the target of target of a vindication target has been killed by the player. Each triple attack used by the companion will add a 1% potency to the next use of the player's ultimate. Potency maximum of 10% can be reached. Benefit potency stacks are reset if health is below 40% or if the player dies. |