Note! Talents have not yet been added to the game and may be subject to slight changes.
Alchemist - Creeping Horror increases the damage of Predatory Ectoplasm by 400% instead of 200%. After applying a Stimulant Injection, the Alchemist receives Creeping Horror effect for several seconds. This is a special version of the existing effect and the number of its charges is not restricted. During the Creeping Horror effect, all Predatory Ectoplasm uses are free.
Archer - The accumulated opportunity to use Burning Rapid Fire for free is discharged after one application, which noticeably increases their damage. In addition, you will periodically get the chance to use Electric Rapid Fire with increased damage for free.
Berserker - There is some chance that finishing combo strikes, i.e. Fast Attack, Dissection, Crushing Throw, and Fracture will temporarily give the Berserker the Burning Chain effect, which increases the damage of the next Crippling Blow.
Cryomancer - Cryocharge effect increases the likelihood of critical damage from Icy Missile Level one charges (Icy Thorn). Cryocharge effect can be gained when using Cryobeam, as well as when hitting at least one enemy with Snowball.
Gunner - Using Fire Blast Fire and Sector abilities may provide the chance to apply these same abilities for free, instantly restoring them and increasing damage.
Kinetic - Using the Kinetic Pulse ability gives the opportunity to use the Single Stone ability with increased impulse damage.
Knight - Spear Throw, performed at a distance of no less than ten meters, places a temporary effect on the target, inflicting periodic damage when target moves.
Lightbinder - When an ally under Lightbinder aura receives fatal damage they will get a shield. The effect of this talent has a long cooldown duration.
Monk - Movement, dashes and switching stances restore impulse damage charges.
Necromancer - Summoned allies of the Necromancer get a boost. Ghostly Vipers have considerably more health, and Ghostly Skeleton pulls enemies towards it and inflicts damage on them. Ghostly Carrion gain the ability to inflict damage from a distance. When Shield of the Banished absorbs the enhanced allies, it also restores a large amount of the Necromancer's health.
Outlaw - Alternating shots from a dual stance place a negative effect on the target, increasing critical damage on them from the Outlaw.
Paladin - Aegis of Light applies an effect to the second target, redirecting some incoming damage to the Paladin.
Slayer - Using abilities that inflict damage may provide the chance to use the Shuriken Attack ability with increased damage.
Witch - Explosion of Darkness inflicts additional impulse damage, if you apply it after 2 or more seconds Living Helper effect.