Phytonide Invasion

Machavann prepared well for the new invasion. The best soldiers of his army are attacking the planet. The great god of sentient plants wants to get revenge for old grievances and destroy all our technology. The young immortals will need to join forces if they wish to win this battle!

Where can I get equipment?

New difficulty levels will become available according to schedule. You can view it in the game, in the current invasion interface.

The invasion will gradually gain momentum. With the arrival of new bosses, new distortions and adventure difficulty levels will be unlocked, and players will get access to improved equipment.

In group adventures (except Hespilon Temple), you can receive rare and epic equipment. In distortions and squad adventures, 1 epic item per day is guaranteed. After that, both rare and epic items may drop. Adventure cards usually contain information about the kind of equipment you can get in there.

Another place where you can get equipment is invasion adventures. When you defeat a special troop, you will receive a chest that may contain rare, epic, and even mythical items of relevant generation (if the character's rank is equal to or higher than the special troop's rank). The item type depends on the stage of the invasion. The chest can contain only the equipment pieces that are currently available in adventures. Bosses in invasion adventures may drop these chests as well.

Machavann's Avatar

Players will have access to the champion and training versions of Machavann within the third week of the invasion. Experienced fighters will test their skills against the champion avatar of the great god of the Phytonides.


If you defeat the champion incarnation of Machavann's Avatar, you can receive:

  • 1-6 trophies for developing halls in the Temple of Deeds and 2 trophies for the Aspects of Magic and Vengeance.
  • 1 Avatar’s Artifact if the character has received less than 4 Avatar’s Artifacts;
  • Cognition (once every 3 days);
  • Legendary jewelry.

Beginners will face the training version of the enemy’s avatar. The adventure is adapted for groups of 5 characters. Its purpose is to prepare young gods for the battle against Machavann. If your character has unlocked less than 6 divine specializations, you will get up to six Avatar Trophies for defeating the invasion avatar's training version on your first runs (one for each run)!

Distortion Bosses’ Abilities

Caryolis's Abilities

Spiked Ground

Caryolis creates large areas on the ground filled with spikes that deal damage to everyone who stand on them. First, in front of and behind himself. Then such areas are created to the left and to the right of Caryolis, and during the most difficult stages, they appear continuously with a slight delay, changing the angle of rotation relative to Caryolis.

Cooldown: 20 seconds.


Caryolis throws poisonous spikes at random targets. The spikes deal damage over time and can be removed by special class abilities.

Cooldown: 40 seconds.

Unstable Triffids

Summons one or several Triffids that pick a random target and chase them. If they reach the target, they explode and deal damage to everyone in within 7 yards.

Cooldown: 10 seconds.

Dangerous Rebirth

Caryolis changes his form and gains a divine shield. If you remove the shield within a short time, the boss will lose a divine spark. To defend himself, he will flood the floor with poison, leaving a small safe area around himself. As long as this form is active, unstable Triffids spawn in great numbers.

Green Rage

Used in the Dangerous Rebirth phase. Caryolis picks a random target and starts chasing them. If he catches them, he knocks them down and inflicts great damage. During the chase, the monster launches several small tornadoes which move in different directions and occasionally grow in size.

Malicenia's Abilities

Triffid Bait

There are lots of seemingly harmless Triffids around the platform, but if they are disturbed, they summon Diones which are much more dangerous.

Road of Pain

Malicenia summons roots that start growing in a cone in front of the boss and deal damage to everyone who is standing there.

Cooldown: 10 seconds.

Spiky Threat

Malicenia summons roots that chase a random target for some time.

Cooldown: 25 seconds.

Jolting Jump

Malicenia makes a powerful jump that knocks back the nearby immortals when she lands.

Cooldown: 20 seconds.

Wandering Spark

In an attempt to save her strength, Malicenia sends a particle of a Divine Spark to one of the Triffids. You can pick up the Spark. If you fail to do so, the Triffid will summon a lot of Diones, and then pass the Spark over to the next Triffid.

Poisonous Extermination

Melicenia summons poisonous mushrooms all over the platform. The floor gets covered with poison, but the mushrooms themselves are safe to step on. The ability has several variations:

  • Variation 1: Melicenia does not do anything, you need to wait out this phase of life of the mushrooms.
  • Variation 2: Melicenia spits poison at the immortals that deals damage to the target and everyone nearby.
  • Variation 3: Melicenia destroys the mushrooms one by one.
  • Variation 4: Malicenia destroys the mushrooms, but you can stop her. If you fail, the mushrooms will be destroyed before the ground becomes safe.

Siringe's abilities

Labyrinth of Roots

The Dryad has roots moving around her in three orbits. The roots deal damage to characters in their way.

Summoning Blossoms

A blossom appears from time to time in a random spot near the boss. If the blossom is not destroyed right away, it releases roots that move around it and exist for 2 minutes.

Changing Orbits

Siringe occasionally orders the roots closer to her to switch orbits.

Cooldown: 40 seconds.

Dryad Curse

Siringe applies an effect to its main target which inflicts damage over time and makes all the Dryad's attacks on this target more powerful.

Cooldown: 60 seconds.

Merciless Roots

Siringe summons roots that start chasing a random target. They deal damage to all enemies in their way.

Cooldown: 40 seconds.

Dangerous Flowers

Siringe picks several targets and sends intoxicating flowers at them. If the target is far away from the Dryad, they need to move as close as possible to her, and if they are close to the Dryad, they need to move away. Those who fail to do so will lose control over themselves and be forced to start moving through the labyrinth of roots The target itself does not see the flower, but the rest of the group see it and can warn the target.

Cooldown: 45 seconds.

Divine Wrath

Siringe drops a Divine Spark due to the wounds inflicted on her. The Spark is given to a random immortal, letting them use their divine form for a time. The Dryad also drops a few small sparks that any group member can pick up. When picked up, these sparks extend the duration of the first immortal's divine form. The enraged Dryad brings up a shield and summons roots which chase immortals who are not in their divine form. The roots can be destroyed only when Siringe's shield is removed.

Swift Flowers

Siringe summons five flowers and throws them in a straight line. The flowers deal damage to everyone in their path.

Cooldown: 40 seconds.

Nephelis's abilities

Unusual Platforms

The platform is covered with Phytonide poison, but there are ether platforms hovering above it. They are very unstable and can hold only one immortal no longer than 25 seconds, and cannot hold more than one. When a platform is destroyed, it will appear in the same place again.

Nephelis himself is standing in the center on a bigger, more stable platform.

Instability Wave

From time to time, all platforms are destroyed, starting with those furthest away from the boss. The platforms are restored 10 seconds later.

Spiked Roots

Roots occasionally appear on Nephelis's platform. They immobilize characters and deal damage over time to them. The roots can be destroyed. Up to five roots can appear at a time.

Deadly Swing

Nephelis swings and strikes at the area in front of him. Everyone hit by the attack is knocked away from the boss.

Cooldown: 40 seconds.


Nephelis disarms one or several immortals and throws their weapons to one of the far platforms.

Cooldown: 40 seconds.

Poisonous Glade

Nephelis digs himself into the ground and grows lots of poisonous flowers. The flowers explode and hit everyone on the boss's platform. The characters will be disoriented and will take damage over time for 15 seconds.

Cooldown: 35 seconds.


The Entid snatches several immortals in front of himself and devours them. If a taunting ability is used, it can make him spit his victims out.

Cooldown: 35 seconds.

Platform Destruction

Nephelis sends flowers to the platforms that he is facing at the time. The flowers cause fractures in the platforms and make them collapse.

Cooldown: 40 seconds.

Wood Trap

Nephelis selects one or several immortals on the platforms and summons roots around them, creating impassable barriers. To escape, you need to destroy the roots.

Cooldown: 35 seconds.

Final Backup

When Nephelis has a small amount of health left, he summons three Dryads. Each Dryad maintains the shield on the boss that absorbs damage. The more Dryads keep the shield active, the more damage it can absorb. If a Dryad dies, she drops a spark particle. If you pick it up, the character gains an effect for 5 seconds. If you pick another particle, the duration of the effect is refreshed. If the character picks up 3 sparks before the effect runs out, they gain their divine form. If a spark reaches Nephelis, it restores a certain amount of his health.

Cooldown: 60 seconds.

Invasions in Regions

In the first part of the invasion, the Phytonide army will try to capture Veines. The invaders will deploy a large force to overcome any resistance and set their plan in motion. The Templars will try and contain the threat, but they will need your help. Protect mortals, attack the Phytonides, and make sure they do not spread their influence further! You will receive Credits, Knowledge of Enemies, and rare equipment of the current generation.


Invasion Adventure Opening Schedule

Special adventures become available to immortals during invasions. They differ depending on the invading army, giving young gods a chance to test their skills in new conditions and unique combat situations. These adventures are also very picturesque and atmospheric. You can get epic equipment of the previous generation in these invasion adventures.

  • Lending a Hand
  • Infected Territories
  • Crashed Aircraft
  • Crash Site
  • Defense of Fortifications
  • Abandoned Fort Garune
  • Phytonide Flagship

Fight and kill enemies without mercy. Show them they are not welcome here!