Skyforge Updates

Starting June 21, 2018 you will find all patch notes for Skyforge listed here. Want to read up what had changed in the past? Just visit this page again! The patch notes are the same for PC, Xbox, and PS4, unless stated otherwise.

Week 7/2020

Important

One of the most romantic holidays is starting on Aelion: Mysteries of Love. Help the common people of Aelion and other immortals. Complete holiday challenges, discover mysterious treasures, and purchase goods from the Market. More about the event.

Thanatos’s Avatar

  • Addressed an issue where certain class abilities worked incorrectly during the third stage.
  • Addressed an issue where the targeting circle was not positioned correctly over the stunned avatar of Thanatos.
  • Reduced the number of cultists in the final stage of the battle.


Challenges

  • Added a new challenge to the Mysteries of Love category of the Holidays section: Elimination.
  • Added a new challenge to the Difficult category of the Season section - "Taming of the Ancient".


Various

  • Addressed an issue where scaling in PvP did not work on characters who logged out during a match, then returned to the map.
  • Adjusted the chance of receiving various directives in the Squad block. Now all Squad type adventures have the same chance of appearing in the list.
  • Fixed the containers with equipment received as a reward for directives. Characters should now always receive containers of appropriate generation.
  • Addressed an issue with Fort Krigg where the fire-worshipping prisoner did not play the animation of throwing a Molotov cocktail.
  • Divine ability "Shackles of Light" can no longer be used on elite monsters.
  • Addressed an issue where some players could not receive loot for killing a boss in the first distortion.
  • Outlaw: if "Fang and Spike, the Drovers" weapon is equipped, the Explosive Star talent activated by the Fire Frenzy ability is now displayed correctly.
  • Addressed an issue where animation did not play correctly for characters turned into snowmen.



Week 6/2020

Challenges: Immortality. Thanatos

Character's death before the battle with Thanatos no longer blocks them from being able to complete the challenge. The challenge can also be completed if you die during the first stage of the battle and on another run. If players die during the second stage, the challenge will be failed.

Training Avatar for Thanatos

The amount of cultists in the last phase has been reduced.

Terra

  • Slightly adjusted the position of ether clusters in the Path of a Hero quest.
  • Addressed an issue where enemies could get stuck in the Emerald Focus.
  • Lowered the difficulty of the task related to the emerald symbol - you get more points for killing enemies now.
  • You can also use your divine form when doing quests related to ether beacons.
  • Increased the time between activities on Terra.
  • Removed Entids around the seed buds in the Dangerous Spores quest.


Various

  • Characters who defeated the champion incarnation of Tol-Monter during the Threat from the Depths event have received their rewards.
  • Corrected an error in the description of Rebirth Flame.
  • Addressed an issue where clicking the Halls of Elder Gods on the Orbit screen would not always work.
  • Addressed an issue where selection in the character creation screen would sometimes work incorrectly if a controller was used.
  • Addressed an issue where Winter Mystery Helmet was displayed incorrectly during teleportation and when Grovewalker abilities were used.
  • Addressed an issue where Winter Mystery Helmet had an incorrect color after the Necromancer's Lich form transformation.
  • Kyris adventure: changed the maximum health of the Deathpoisoner boss on Nightmare difficulty.



Week 5/2020

Capital interface

  • Added Shuttle to Divine Observatory which lets you instantly teleport to the Divine Observatory.
  • Changed the position of the Hall of Trophies on the capital map.
  • Daily Stimulants are now given at the Cathedral. The first time you open the Cathedral menu per day, you receive 1-3 Stimulants.


Invasion of Reapers of Death

  • Added hints from the Argus System about available challenges. It will also tell you if your attempt has failed.
  • Updated the loading screens for the Coming of Thanatos and Thanatos’s Avatar adventures.
  • Changed the camera position for jumps between platforms in battles against Thanatos
  • The mob from the Frenzied Carrions distortion has been renamed. It is now Vird Bomber.
  • Added Reaper Eradicator Armor to rewards for the Conqueror of Death challenge. You could get it for defeating distortion generals and Thanatos's incarnation a few seasons ago. If you have already completed the challenge, you will receive the costume when you log in.


Terra

  • Updated the Toxic Wasteland adventure, added Mechanoid fragments to the area.
  • Terra no longer disappears from adventure cards if the character is currently on the planet.


Finishing Touches quest

  • Added a marker for the exit from Thais's secret room.
  • To travel to Thanatos's Ship, you need to approach the shuttle and activate it.


Lightbinder

Addressed an issue where the Flood of Light ability would sometimes work incorrectly.

Various

  • Shots fired by the Overload Module artifact now consume boosting effects applied by Integrator’s Transformer (divine weapon) when the Overload ability is used.
  • Users who purchased the Wardens of the Wasteland pack after December 18, 2019 received weapons (Collector Sword, Collector Spear, Collector Manipulators, Collector Crystal, Collector Rod) with updated stats. The stats now match the generation at the time of purchase. Collector Crystal: the stat "Damage at the start of combat" was replaced with "All damage".
  • Addressed an issue with certain versions of Kharpoen, Bane of Krakens (weapon) which dealt reduced damage.
  • Addressed an issue where some class abilities did not work correctly when used together with effects that react to certain amounts of damage taken by the target.
  • Improved the sound of portals activated by Cyrus's Blades.
  • Added information to the description of Avatar’s Artifact that you cannot carry more than 6 at a time.
  • If you fail the "Protect the survivors" stage of the Cold Quarry adventure, all remaining enemies will be removed.
  • Addressed an issue where the Walker vehicle was not displayed correctly after teleportation.



Week 4/2020

Effects and visuals

  • Addressed an issue where the Lightbinder’s Flood of Light did not have the correct visual effect.
  • Addressed an issue where the effects of the Aspect of Vengeance were displayed incorrectly.
  • Addressed an issue where the colors of the Blazing Visage costume were displayed incorrectly.
  • Improved the appearance and effects of the Herald of Victory Experimental Boots.


Terra

Added a new Aelion outpost to the wasteland.

Soundweaver

The negative effects of rhythms and the ultimate ability are now removed from targets if they exit combat.

Various

  • Focuses of Faith are now divided by quality. 100 Faith –– rare, 500 Faith –– epic, 1,000 Faith –– legendary. Added new icons for all types of Focuses.
  • Addressed an issue where switching classes did not change the form of higher divinity. Various classes now transform into appropriate aspects if they are available.
  • Addressed an issue where the Ripper vehicle abilities could be used in locations where combat vehicle abilities were prohibited.
  • Addressed an issue where opening a chest did not automatically pick up items inside.
  • Addressed an issue where players who completed the Great Victory challenge did not receive the portrait frame.



Week 3/2020 (Invasion of Reapers of Death)

A Reaper invasion is underway.

Invasion card
Normal Catch-up
Equipment generation: PC: 24
Xbox: 14
PS4: 18
Maximum number of followers in the Cathedral PC: 510,000
Xbox: 250,000
PS4: 375,000
PC: 460,000
Xbox: 197,500
PS4: 335,000
Maximum rank of the Tower of Knowledge PC: 230
Xbox: 170
PS4: 200
PC: 220
Xbox: 140
PS4: 180
Maximum rank of the Stronghold PC: 210
Xbox: 171
PS4: 210
PC: 200
Xbox: 160
PS4: 200

Equipment stats PC

  • Stats of equipment from group adventures: Might: 27 400, Superiority: 2880.
  • Stats of equipment from party adventures: Might: from 27 400 to 41 100, Superiority: from 2610 to 3915.
  • All damage: 340%.
  • Ranged Damage: 340%.
  • Support Aura Efficiency: 185%.


New challenges and rewards for the Reaper invasion. You will find the details in this article.

Classes

Gunner

Addressed an issue where the Gunner would exit the missile launcher stance after having a control effect applied to them even if they had an active Power Barrier.

Lightbinder

Addressed an issue where Blessing of Tenacity would not reduce damage.

Symbols

  • Support Mode and Defense Mode no longer provide duplicate effects.
  • Ally selection range in Defense Mode has been increased from 20 to 30 yards.


Terra

  • Addressed an issue where not enough elite Draconids spawned, preventing players from competing the Helping Scouts quest.
  • Addressed an issue where Phytonide seed buds could start blossoming at night which caused the phase with spores to end ahead of time.
  • Addressed an issue where Draconid helicopters were not displayed properly during the Heart of the City adventure.
  • Slightly adjusted the order of bonuses in the New Enemy program.
  • Updated the Dangerous Spores activity: the seed bud will now have two stages with invulnerability instead of three. Added hints that pop up during the activity.
  • During the Draconid Technology and Energy Panels quests, you can now interact with quest objects in combat.
  • Added local fauna to Terra. You can encounter it on the planet’s surface and in the Heart of the City adventure.
  • Changed the mechanics of tasks related to ether. An intermediate task is given first: reach the point and activate the ether compass. After that, the main timed mission begins.
  • The Draconids no longer say they are under attack when they attack the stations.
  • Slightly lowered the difficulty of the final stage in the task related to the ether accumulator for the Old City outpost.
  • Corrected the animation of Hugo’s head during dialogues.


Adventures and regions

Operation Isabella

Firewing Storm Pegasus now lands faster if all Nerion’s soldiers on the ground are dead.

Hespilon Temple

Addressed an issue where you could walk through certain walls.

Laken Grotto

Corrected the position of two people who need help – they can be rescued now.

Various

  • Addressed an issue where using Divine Spark Generator did not consume Faith.
  • Added information about legendary artifacts to the cards of third distortions.
  • The artifact on the back of Khelb-Tal divine form is now hidden if the Aspect of Vengeance is active.
  • Addressed an issue where bonus to damage from class seals in the Cathedral would disappear upon the character’s death.
  • Dryad Guards: the character can be affected by only one Binding Roots effect at a time.
  • Addressed an issue where players who scored 200 points for seasonal challenges did not automatically complete the Great Victory challenge.



December 20, 2019

Important

  • Addressed an issue where you were unable to apply a modifier to a Ruby.
  • Bonus to damage provided by the bronze nodes of the Aspects of Vengeance and Rage now works correctly.
  • Addressed an issue where the Firestarter Pack unlocked the Soundweaver class. The pack is once again available in the Market.


Various

  • Addressed an issue where the animation of the God’s Fury ability did not play correctly in junior divine form.
  • Addressed an issue with the Toxic Wasteland adventure where the remark of the Draconid officer with the key card played every time you were resurrected at the site of his death.
  • Addressed a few issues with the animation of the Aspect of Vengeance.
  • Addressed an issue with the Wardens of the Wasteland pack where you could receive a legendary weapon without a generation.
  • Addressed an issue with controller in the artifact modification interface where you replace stats. It now works correctly.



December 17, 2019 (Rock and Metal Update)

Important

The Rock and Metal update has been installed. It brings the Aspect of Vengeance, new adventure on Terra, and new legendary Firestarter, Grovewalker, and Soundweaver weapons to the game!

Rock and Metal

  • New adventure is now available on Terra: Toxic Wasteland. The Draconids found something important under the planet's surface. Sneak into their secret base, fight the Draconids, and eliminate this threat!
  • Elder gods are now able to access the Aspect of Vengeance. Use a powerful bow that transforms into a deadly cannon to attack enemies from a distance. Unlock the gold node and earn special sparks that add unique attributes to artifacts.
  • The maximum number of Avatar Trophies you can earn has been increased to 8.
  • You can now get up to 6 trophies for a victory over the training version of an avatar.
  • Added information about the abilities of the Aspect of Vengeance to the Divine Abilities screen.
  • Bonus to damage to invaders provided by Flavius's laboratory can now be found in the list of stats. If the stat value is 0, it will not be displayed in the list.
  • Added new legendary weapon for the Firestarter, Soundweaver, and Grovewalker. Purchase the new Steel Threat packs and get your weapons today!


Winter Celebration

  • Addressed an issue where the GO caption would not go away when a skating race began.
  • The following time intervals during the Winter Celebration are now Happy Hours for speed skating competitions.
    ○ from 12:00 to 13:00
    ○ from 19:00 to 21:00
  • Participate in speed skating competitions during Happy Hours to receive an increased number of Icy Gems.
  • Addressed an issue where the number of Icy Gems received for a skating competition was not displayed if the player also received an accessory for taking a prize-winning place.
  • Added five new challenges you can complete during the Winter Celebration.
    Herald of Winter: during the Winter Celebration, defeat five immortals in rated PvP as a Cryomancer.
    Winter Training: complete three sessions on the Silver Road track and earn at least 750 points in each session.
    Unbeatable Speed Skater: win first place in a skating race on the Ice Arrow track at least five times.
    Flawless Performance: cross the finish line on both skating tracks without falling once. Reward: new portrait center.
    Professional Speed Skater: complete the main challenges related to the Silver Road and Ice Arrow skating tracks. Reward: new portrait decoration.


Terra

  • Completing adventures on Terra now earns points for the program linked to the player's current task. If the player has no active tasks, the points are invested in a "default" program (it's different for every adventure).
  • Addressed an issue where, during the Path of a Hero promotion, you could see extra markers on the map.
  • Improved the enemy spawn mechanics for the Emerald and Gold Focuses. They should no longer get stuck and end up underground.
  • Reduced the time limit for the Emerald Focus task; changed certain enemies (for example, Elite Dryad Guard has been replaced with Blade-Tailed Dione) and spawn timers. To make charging ether clusters easier, killing elite and strong enemies now yields slightly more ether.
  • In the Emerald Focus, you can now see the area where killing an enemy will charge the ether cluster.
  • Updated the animation for when Draconid Scouts are about to start shooting.


Various

  • Updated the description for Spark of Morale. Added information about the Honor stat.
  • You now have a chance to receive legendary artifacts Mark of the Pioneer, Ghal’s Ring, and Signet of the Knight from the third distortion.
  • Added the Incarnation of Might challenge to the Character category. You can complete it by unlocking all gold nodes in the temples of elder gods.
  • Addressed an issue where the Grovewalker's phytoform would have the effects of their current costume.
  • Improved the animation of jumping on the spot for the Fluctus Hoverboard. It now performs a trick when you do that. Updated the animation for taking damage.
  • Updated the sound effects for the Fluctus Hoverboard.
  • Mechanoid Invasion: if you lose or sell Root Access Protocol, you can get it again from bosses in invaded regions.



December 10, 2019

Tol-Monter

  • Lowered the requirements for the Tol-Monter: Immortality challenge. Characters teleported to the platform a few seconds after the start of battle will also be able to complete this challenge.
  • Addressed an issue with the Coming of Tol-Monter adventure where a character chasing Protheus could end up running ahead of Tol-Monter.
  • Addressed an issue where interface markers would be displayed incorrectly during a battle against the champion incarnation of Tol-Monter.
  • Addressed an issue where, during a race on Khelps, the coral wall destroyed by Tol-Monter would keep reappearing.
  • Addressed an issue where a character chasing Protheus after dying would start moving while the screen was still black.


Terra

  • Temporary ether clusters that appear during events on the map will not disappear if a player has already started harvesting them.
  • Increased the amount of progress earned in the Ether for Beacons event for the Development of Terra quest.
  • Ether clusters that appear during the Mycelium and Ether for Beacons events are now visible only to players who participate in these events (by destroying the Mycelium or killing enemies around the platforms).


Various

  • Machavann’s Guard Upgrade: the range where Sapling increases damage dealt by allies' class abilities has been increased from 10 to 40 yards, and the bonus reduced from 25% to 15%.
  • Metarchus’s Staff: the effect of Last Barrier can no longer last more than 6 seconds.
  • Fixed a color option for the female model of Ether Tobi.
  • Updated the icon for Ether Tobi in the Transport menu.



November 26, 2019

Invasion

  • The Naiads from Tol-Monter’s guard are weaker now: the bosses are vulnerable during a Storm, and they receive less healing from Sparks pulled out of players trapped in water bubbles.
  • Addressed an issue players were sometimes unable to properly fulfill the "Prevent spores from spreading" condition of the Heart of the City challenge.
  • Addressed an issue with the Protheus's Call event where the amplifiers that needed to be defended were not visible.


Classes

Necromancer

Added a shaking camera effect for certain abilities.

Firestarter

  • Addressed an issue where damage dealt by Flaming Spheres was calculated incorrectly.
  • Burn now activates companion’s attack.
  • Reduced the damage of Fire Dance.
  • The Path of Flame ability now moves the player in the direction the camera is facing.


Revenant

Fixed the visual effect of Cutting Strike.

Thea

Addressed an issue with the Mechanoid Bases event where you could gain Combat Superiority for defeating the final group of the Mechanoids.

Terra

  • All programs now have 9 levels, not 10.
  • Addressed an issue where some players could start harvesting ether before completing the Ancient Mage quest.


Various

  • Addressed an issue with switching classes in combat where the Transcendence symbol caused abilities to consume an incorrect amount of Faith.
  • Cyrus's Blades now correctly appears in combat log.
  • Ranged damage is now calculated based on the character's location at the time the ability is used.
  • Addressed an issue where the progress bar in the seasonal challenge category showed more points than the player had actually earned.
  • The Invasion: Carnage challenge is now available 21 days after the start of an invasion.
  • Addressed an issue where the Rise from the Dead symbol would not work properly in some situations.
  • Addressed an issue where Experimental Transport would not be displayed properly if you equipped it right after dismounting from a broom.
  • Added information about compensation to the description of military development projects.
  • Addressed an issue where the dialogue with Simon at the Divine Observatory would sometimes end abruptly.



November 20, 2019

Firestarter

  • Addressed an issue where damage dealt by Flaming Spheres was calculated incorrectly.
  • Burn now activates companion’s attack.


Revenant

Fixed the visual effect of Cutting Strike.

Terra

  • All programs now have 9 levels, not 10.
  • Addressed an issue where some players could start harvesting ether before completing the Ancient Mage quest.


Various

  • Addressed an issue where the progress bar in the seasonal challenge category showed more points than the player had actually earned.
  • The Invasion: Carnage challenge is now available 21 days after the start of an invasion.
  • Addressed an issue where the Rise from the Dead symbol would not work properly in some situations.
  • Addressed an issue where Experimental Transport would not be displayed properly if you equipped it right after dismounting from a broom.
  • Added information about compensation to the description of military development projects.
  • Addressed an issue where the dialogue with Simon at the Divine Observatory would sometimes end abruptly.



November 13, 2019

Invasion season 23

  • Maximum rank of the Tower of Knowledge has been increased to 225.
  • Maximum Might from the Tower of Knowledge is now 48,500.
  • Maximum number of followers in the Cathedral is 485,000.
  • Maximum Might from the Cathedral is 48,500.
  • Maximum rank of the Stronghold has been increased to 200.
  • Maximum Might from the Stronghold is 39,000.


Catch-up system limits

  • Tower of Knowledge: rank 215.
  • Cathedral: 435 000 followers.
  • Stronghold: rank 190.


Equipment stats

  • Stats of equipment from group adventures: Might: 24,600, Superiority: 2,610.
  • Stats of equipment from squad adventures: Might: from 24,600 to 36,900 Superiority: 2,610-3,915.
  • All damage: 330%.
  • Ranged Damage: 330%.
  • Support Aura Efficiency: 180%.


New challenges and rewards for the Oceanid invasion. You will find the details in this article.

Classes

Firestarter

  • Flaming Sphere: damage has been reduced by 25%. When attacking an enemy character, the sphere does not move faster over time and exists for 3 seconds, not 10. Secondary targets now take full damage from the sphere. Addressed an issue where the sphere could chase a target for a long time without exploding.
  • Fire Breath: damage is increased over time. Base damage is reduced. Total damage when using all the energy has been reduced by 15%.
  • Incinerating Rain and Cyrus’s Wrath: these abilities now deal less damage to immortals.


Necromancer

  • Space Mist talent: no longer restores health when Shield of the Banished is used.
  • Addressed an issue where weapons were not displayed correctly when Skull Throw was used together with Ghostly Strike.


Revenant

  • Death’s Steward: no longer increases their damage dealt and damage from Dehydration. Total bonus to damage has been reduced from 50% to 30%. Bonus to health has been increased from 50% to 70%. Surrounding enemies no longer lose their ability to dash, but their dash distance has been reduced.
  • Gloomy Shadow: bonus to damage dealt by Gloomy Shadow that hits an enemy for the first time in a fight has been increased by 400%. Addressed an issue where, after using this ability, the Revenant was unable to move.


Gunner

  • Orbital Strike: now increases the Gunner's damage dealt to affected targets by 25% for 10 seconds. The cooldown has been reduced from 240 to 100 seconds.
  • Plasma Stream: Residual Charge now allows Pulse Shot to reduce the cooldown of Orbital Strike by 5 seconds.
  • Heavy Armament symbol: each rocket reduces the cooldown of Accelerated Heat Exchange and Contusion Shells by 2 seconds instead of 1.5.
  • Kera, Messenger of Death (weapon): aside from replacing Plasma Stream, Pulse Shot with a Residual Charge reduces the cooldown of Orbital Strike by 10 seconds instead of 5.


Alchemist

  • Predatory Ectoplasm: bonus to damage has been reduced from 33% to 10%.
  • Radioactive Ectoplasm: the duration of the Creeping Horror effect has been reduced from 6 to 4.5 seconds.


Companion: Treasure Hunter

You can use your companion's Treasure Hunter ability to get the following relics for your adepts:

  • Bright Shard: +9 to Constitution, +3100 to Might, +1.5% to general defense;
  • Solar Crystal: +9 to Intelligence, +3100 to Might. +3% to companion damage;
  • Borru Ring: +9 to Perception, +3100 to Might, +3% to critical damage;
  • Star of Lucian: +9 to Agility, +3100 to Might, +3% to main damage


Terra

  • Dangerous Spores event: rephrased the task summary for the stage related to the protective shell. Now it says you need to eliminate Entid Keepers.
  • If there are no Faith transmitters on Terra, immortals that attempt to use their divine form will receive the appropriate notification.


Various

  • Addressed an issue where a Grovewalker on a Cursed Broom could become invisible and unable to move if they used the Morph Living Armor ability.
  • Added sounds for the Cursed Broom mount.
  • Addressed an issue where the character could grow in size when using Experimental Transport.
  • Addressed an issue where flames coming out of the exhaust on Thea-DR (vehicle) were not visible.
  • Updated the icons of Dragon mounts.
  • Added messages from the Argus system where it notifies players about available/failed challenges.
  • Updated the challenge interface. If a challenge has a reward attached, it will be displayed in the interface.
  • Updated the images for Stones of Power and jewelry of the generation relevant to the Oceanid and Phytonide invasions.
  • The banner-bearer's bonus to ether harvested in the Hostile Territories now affects only the ether harvested from killed monsters.
  • Addressed an issue in the Hostile Territories where you could fight other players in a small spot within the safe area.
  • Addressed an issue where activating a divine form would sometimes require an incorrect amount of Faith.
  • Added a visual effect for shots fired from the Gunner's plasma rifle if they had no resource available.
  • Battle Royale: If you switch to the green version of Tiro's costume, he will have no beard.
  • Addressed an issue on Thea where you could fall through the textures at the Thea-2 station.


Known Issue

The Invasion Pass progress bar currently displays further than it should, which makes it seem you have unlocked rewards despite not having the required amount of points. Please check your actual amount of points against the thresholds required for rewards to verify if you are eligible to claim them. Our team is aware of the issue and is currently working on a fix.


November 6, 2019

Terra

  • Reduced the health of attackers in events related to Terra-1, Thorn, and Storm stations defense.
  • Fixed the issue where, during an attack on Phytonide myceliums, the event would have an incorrect description.
  • Ether blobs now emit particular sounds.
  • Scores and rewards for events related to station defense are now calculated differently. The score now depends only on the % of defensive capacity at the end of the attack. 100-80% — S, 70-50% — A, 40-30% — B, 20-10% — C. The amount of credits received for an event is determined by the player's activity and score.
  • Fixed the error where Lizard Tyrant would get stuck when dashing.
  • Addressed an issue where it was impossible to score "A" for station defense.


Gunner

Energy Redistribution symbol: fixed the bug where the character would not receive a bonus to the next Power Barrier after using Disintegration Ray and when attacking enemies within a Plasma Field with Pulse Shot.

Monk

  • Addressed an animation issue caused by the Salamander's Tail ability.
  • The Monk in the wind stance is no longer teleported back when using the Vortex Tangle ability.


Glyph of Despair

Addressed an issue where the character would not receive any healing when using Devastation.

Abandoned Fort Garune

Updated the algorithm of the Perimeter security system:

  • Increased the attack range to 50 yards;
  • The distance where the system hides undergrounds has been increased to 50 yards;
  • The distance where the system exits combat has been increased to 80 yards.


Nihaz’s Avatar

Addressed an issue where players could avoid death after being thrown off the platform by reentering the game.

Various

  • Addressed an issue where dialogues were interrupted if you used your divine form while wearing certain costumes and headwear.
  • Addressed an issue where Child of the Night emote was only visible to the character who used it.
  • Addressed an issue where characters would receive items without name and icon if their aspect form was active. Correct items have been given instead.
  • Heart of the City: improved the quality of the loading screen image and adventure card.
  • Pumpkin Horror: you can no longer frighten Pria when flying on a broom.
  • Addressed an issue where the character was missing their headwear after switching from their elder god form to their human form.
  • You can now close the notification about joining an operation without opening the operations interface.
  • Addressed an issue where, after you went through an Uplink Terminal for the first time, its marker on the map did not change color right away.
  • Addressed issues where players would fall underground on the Esten Quarry map.
  • Addressed an issue where student NPCs on the Eskenian Peninsula would be displayed incorrectly.
  • Fixed the order of challenges in the Invasion tab.
  • Fixed various issues that caused the game to freeze in certain locations on systems with RTX graphics cards.
  • Added icons for tasks from Flavius's laboratory in the adventure list.
  • Addressed an issue where animations for the Qi-Mi companion would not work.
  • Fixed the bug where Eye Patch displayed incorrectly in the Style Room.
  • Addressed an issue where Grim Cloak's and Grim Banner's colors were reset when the character died.
  • Addressed an issue where players could get duplicate items during the Evil Pumpkin quest if the previously received reward was in the overfilled bag.


Transport: Griffins

  • Addressed an issue with the visual effect of wings cleaving the air that would not disappear even after the Griffin landed.
  • Addressed an issue where Griffins would hover after every jump (and not just the first time the ability was used).


October 23, 2019

Preparations for the Evil Pumpkin Festival have been made. Various adventures now have a higher chance of appearing in directives. Fixed various bugs.

General

  • Made preparations for the Evil Pumpkin Festival.
  • Updated the tooltip in the Halls of Elder Gods interface.
  • Addressed an issue where the animation of class change in junior divine form would play incorrectly.


Classes

  • Fixed the incorrect movement speed of the character in divine form when using Grovewalker’s One with Nature, Paladin’s Onslaught, Knight’s Battering Ram, Revenant’s Gloomy Shadow, and others.
  • Addressed an issue where, after Gloomy Shadow was used, camera would stop following the character.


Directives

Various adventures now have a higher chance of appearing in Squad, Group, and Invasion directives.

Adventures

Kyris Addressed an issue where instantly killing the second boss would make it impossible to complete the adventure.

Invasion

Bosses in invaded regions no longer rapidly recover health if immortals do not fight them all at the same time.

Battles

Addressed issues where immortals could end up outside the active area in the Esten Quarry and Ring of Immortals maps.


October 15, 2019

Nihaz’s Avatar

  • Temporarily disabled laser demonic turrets on the platform with energy generators.
  • Stage with energy generators: updated the mechanics of demons’ arrival – difficulty at the right generator will be slightly lower.
  • Addressed an issue where demons at the right generator would sometimes exit combat.
  • Increased the damage of blobs spawned by Nihaz’s Beam of Agony ability.
  • In the training version, demons now appear less frequently.
  • Bel’Phaar’s basic and improved attacks have become less powerful.
  • To remove a buff from Bel’Phaar, you need to destroy his shield.
  • If you are fighting Bel’Phaar’s training version, his buff is removed automatically in 24 seconds.
  • As long as the Aggressor that heals Bel’Phaar is alive, the boss does not use boosted attacks.


Classes

Berserker

  • Addressed an issue where Destructive Attack was not boosted by the Thrill of Victory symbol if the character had died in the previous fight.
  • Fixed the error in the description of the Whirlwind ability – it does not trigger your companion’s attack.


Firestarter

  • The Firestarter no longer loses energy if they carry a temporary weapon (divine or a monster’s weapon).
  • Addressed an issue where Cyrus’s Wrath could not be used in battles against other players.
  • Addressed an issue with the Path of Flame ability - the portals would not appear if the ability was used in a region.
  • Addressed an issue where the Overheating talent in PvP dealt the wrong amount of damage.


Grovewalker

Increased the movement speed during the Nature’s Grip and Blooming abilities used in divine form.

Kinetic

  • Addressed an issue where the Resonance symbol would stop dealing damage to the target that left the Gravity Anomaly (and had the appropriate effect) but stayed close to the Kinetic.
  • Updated the description for the Resonance symbol.
  • Addressed an issue where, if you had the Echo class symbol, the bonus damage from Seismic Explosion was lower than described.


Monk

Addressed an issue where the Will of Fire symbol did not increase the damage from the burning ground if the Monk was on it.

Outlaw

  • Updated the animation that plays when you exit the dual stance.
  • Addressed an issue where, in junior divine form, the Outlaw’s weapon would be aimed away from the target.


Paladin

  • Updated the description for the Anathema class symbol.
  • Addressed an issue where Punishing Bolt did not deal bonus damage on the Holy Ground if you had the Anathema symbol.


Revenant

Fixed the animation that plays when you stop dashing.

Slayer

Addressed an issue where Grapple and Swinging Chains did not apply the Deadly Flourish effect.

Heart of the City

  • Added ether Phytonide flowers to the adventure. To collect ether from these flowers, you need to complete the appropriate task for the Green Threat program.
  • Addressed an issue where players could not see the Draconid Helios that needed to be blown up.


Terra

Fixed the bug where it was impossible to complete the Dangerous Spores event.


Mash’haad

  • Addressed an issue where the Soundweaver’s loudspeakers would not work on the astral side. When the Soundweaver goes to another side, their current loudspeakers are removed.
  • Addressed an issue where you could use the Ether Leap divine ability to travel to the resurrection zone.
  • The divine form is now removed from players when the boss exits combat.
  • Addressed an issue where you could use various abilities to cross the ether wall without dying.


PvP

  • Addressed an issue where players would sometimes be resurrected with a low level of health.
  • During Happy Hours, you will now always receive Battle Rewards of the relevant generation.


Viper Wristlet

  • Addressed an issue where the bonuses from the artifact stopped working in support classes’ auras.
  • Improved the visual appearance of artifact bonuses in the list of buffs above the health bar.


Various

  • Reduced the damage dealt by the auto-attacks of bosses, strong and elite enemies.
  • Reduced the damage dealt by normal and boosted attacks of Imps of Destruction.
  • Addressed an issue where the Khelb-Tal appearance would be displayed incorrectly if any color option but the base one was used.
  • Addressed an issue where the character would not unequip Experimental Transport when picking up a divine spark.
  • Updated the description of the rune of time - it cannot be used in massive battles.
  • Addressed an issue where Triumph of the Viper Hunter would change colors.
  • Addressed an issue where the game incorrectly detected graphics cards and CPUs of newer generations.
  • Addressed an issue where the credit reward for quests completed on Terra was too small.
  • The bonus from the gold node of the Aspect of Magic now affects Cognition gained from directives.
  • Added two new challenges to the third stage of seasonal challenges.
  • The icons of elder god logos will now be golden if they have an active Premium subscription.
  • Updated the description of the Ultimate Superiority challenge.
  • Addressed an issue where the interface of the Tower of Knowledge and Stronghold displayed more Might than they actually provided.
  • Addressed an issue with the interface where, after completing optional tasks, you could see white squares in the task list on the screen.
  • Addressed an issue where Triumph of the Viper Hunter would be displayed in a wrong color.
  • Addressed an issue where you could not complete the Mage's Mission quest when playing as a Firestarter.
  • Addressed an issue where switching from a support class to any other would cause you to get stuck in the ally-targeting mode (default key - “T”)
  • Addressed an issue where, when fighting several bosses, you could receive a reward for killing only one of them.
  • Updated the animation for Nihaz’s Scourge when it disappears.
  • Addressed an issue where the animation of class change in divine form would play two times.
  • Addressed an issue where companions would decrease in size when emotes were played.
  • Addressed an issue where the Heart of the City adventure would add points to the New Enemy program directly (skipping the 2-hour stage).


October 1, 2019

Firestarter

  • Addressed an issue where the Firestarter’s finishing attack did not count towards the Go to Astral challenge.

Fire Breath Ability

  • Reduced the time until flames appear when the ability is used.
  • Reduced the time until you can move again after using the ability.
  • Changed the area of effect: increased the range and reduced the angle of the cone. The area of effect now matches the visual effect.


Terra

  • Addressed an issue where Garos at the Storm station could die during the attacks by the Draconids.
  • Improved the visuals for the collection of ether from monsters.


Market

  • Added Nihaz’s Scourge Upgrade to the Market. Upgraded scourge’s effect: if you destroy all 4 runes of Demonic Mark on the target with Nihaz’s Touch, there is a chance that the mark on the affected target will be refreshed, restoring 50 charges for the scourge.
  • Improved the visual effects of Nihaz’s Scourge


Various

  • Updated the icons for the Champion of Inghar and Bane of Kings titles.
  • Protheus’s Trident and Improved Laertes’s Sword take longer to charge for tanking classes.
  • Addressed an issue where Rethiarius Phoenix became invisible after disassembling and reassembling itself.
  • Addressed an issue where the Fight for Philomenas quest was not completed when Thanatos was defeated. If you encountered this problem, visit the Divine Observatory or contact the Support Team.
  • Addressed an issue with Fury, the Astral Reaper (weapon) where the demon would disappear if the player’s Prestige changed.
  • Promotion countdown timer has been moved. It will be visible when adepts are sent on a mission.
  • Addressed an issue with the Necromancer’s ability where the ghostly strike animation would not play correctly after a Skull Throw.
  • Addressed an issue with the Grovewalker where activating divine form while in the phytoform could change the character’s gender for the duration of their divine form.
  • The Kinetic’s Resonance (Emerald Symbol) no longer deals extra damage in PvP.
  • Addressed an issue where a talent of the Aspect of Magic that increases damage dealt by Glacial Fangs, Energy Wave, Extermination, Hellfire, and Fire Dance worked incorrectly.
  • Addressed an issue where the reactions of companion Tel’lur, Eye of Telurgan did not work properly.
  • Addressed an issue where Shukur the Black Tooth’s axe attack animation continued to play even after his death.
  • Second stage of demonic challenges will be available soon.


September 18, 2019

The Demon invasion is underway! Eliminated all kinds of game issues.

Invasion season 22

The Demon invasion is underway.

  • Maximum rank of the Tower of Knowledge has been increased to 220.
  • Maximum Might from the Tower of Knowledge is now 46 000.
  • Maximum number of followers in the Cathedral is now 460 000.
  • Maximum Might from the Cathedral is 46 000.
  • Maximum Might from the Stronghold is 35 500.

Catch-up system limits

  • Tower of Knowledge: Rank 210.
  • Cathedral: 415 000 followers.
  • Stronghold: 32 000 Might.

Equipment stats

  • Stats of equipment from group adventures: Might: 22 060, Superiority: 2 360.
  • Stats of equipment from squad adventures: Might: 22 060–33 090, Superiority: 2 360–3 540.
  • Total Damage: 320%.
  • Ranged Damage: 320%.
  • Support Aura Efficiency: 175%.

New challenges and rewards for the Demon invasion. You can learn more about them in this article.


Firestarter

  • Changed the locations of portals summoned by the Shape of Fire ability. They will no longer appear in inaccessible places.
  • Fixed the issue where certain bonuses failed to increase damage dealt by the Burning ability.
  • Firestarter's death animation improved.
  • Fixed Firestarter's animations in the Style Room.
  • Improved descriptions of damage and duration of some abilities and talents.
  • Firestarter's Torches now play correct sounds when transforming to combat form and back.
  • Fixed the animation of Firestarter's Torches in motion. They will now swing less.
  • Changed the way the allies use Firestarter's fire rings. Movement can now be activated by a context action.


Miscellaneous

  • Morodea, Focus of Power abilities in the Lich form now deal 2% damage for each point of Necrotic Energy you have at the time of transformation.
  • Fixed the simultaneous action of the Wings of Skies artifact and the Blooming effect of Machavann’s Guard.
  • Changed the way marks are rewarded for some invasion adventures. You may receive the following tokens on invasion days:
    ○ Day 1: Marks of the Assassin, Marks of the Judge;
    ○ Day 4: Marks of the Sage;
    ○ Day 8: Marks of the Assassin;
    ○ Day 11: Marks of the Judge;
    ○ Day 15: Marks of the Sage;
    ○ Day 22: Marks of the Assassin;

  • Added the Hall of Travels Emulator prototype. It grants temporary divine form and God of Travels bonuses. You may activate this prototype only if you aren't in a group. If you activate the prototype and join a group, the divine form will be immediately disabled.

  • We removed the Heart of the City adventure from the directives. If the card had been activated, it won't disappear until you've completed the quest or until the following day.
  • Operation Tokens will now be rewarded for the Heart of the City adventure.
  • Fixed the issue, where unlocking the gold node of the Aspect of Magic failed to unlock the fourth talent slot abilities.
  • The gold node of the Aspect of Magic now gives bonus to Cognition.
  • Reduced health and damage of all monsters in the game. The higher the monster's rank, the more we reduced its properties, compared to the previous invasion. We increased accordingly health and damage of all monsters on Nightmare difficulty.
  • Fixed the issue, where the Ether Catalyst was consumed even if the character accumulated maximum ether (1 000).


September 11, 2019

Fixed Firestarter class balance and issues. Eliminated all kinds of game problems.

Firestarter

  • Added the information on how to get charges for the Flaming Sphere ability to the ability description.
  • Fixed the issue where the Path of Flame ability failed to deal damage correctly. The description now contains correct damage information.
  • Fixed the issue where the Burning ability dealt miscalculated damage.
  • Increased the Incinerating Rain ability's area of effect when it is used in divine form.
  • The Fire Dance and Shape of Fire abilities no longer switch the character to combat mode. Now you can mount a vehicle or change class while using them.
  • Cooldown time of Eruption and Shape of Fire is now displayed correctly.
  • Fixed the descriptions of Fire Breath and Fire Dance.
  • The Fire Dance effect is now interrupted by a control effect.
  • Now the Firestarter can use the Path of Flame portals only twice while casting this ability.
  • Fixed the issue where the visual effect of Firestarter's exit from the Fire portal was misdirected to the selected target.
  • Fixed animations for the Firestarter's divine form in the Style Room.
  • Fixed the issue where the Firestarter's torches were colored white after battle.
  • Fixed the issue where the Firestarter's weapon lost during attack looked like Soundweaver's guitar.
  • Animations of Eruption, Incinerating Rain, and Cyrus’s Wrath will no longer interrupt if the abilities are used in quick succession.
  • Fixed the visual glitch where the Halo overlapped the Firestarter's headwear.
  • Changed Firestarter weapon appearance while switching to another class in divine form.
  • Fixed the issue where the fire visual disappeared from Firestarter's weapon after switching to a different weapon.
  • Fixed the class change animation while switching to the Firestarter in divine form.
  • The Fire Dance effect now interrupts while waiting for resurrection by companion.
  • The Firestarter's ultimate ability now correctly triggers other class ultimate abilities' cooldown.
  • Fixed the issue where the Verdict effect failed to reset Firestarter's ultimate ability cooldown.


Miscellaneous

  • Fixed Firestarter class symbol markers on Terra.
  • Breaching into the security system while completing the training version of Akonita's Avatar now costs only 10 chips instead of 30.
  • Fixed the issue where Specializaitons Bonuses and Hyperion module failed to affect the divine healing cooldown duration.
  • Players will receive legendary weapons of the relevant generation when purchasing the Distant Frequencies Collector's Edition.
  • Fixed the Pedestal animation: the character now correctly holds the bottle in their hands.
  • Added an animation when a Seasonal Subscription reward is given.
  • A class symbol slot will be displayed as locked even for characters who have not completed the Ether Disturbances quest.
  • The title list now contains not only unlocked, but also locked titles.


Known Errors

  • The bronze node of the Aspect of Magic that increases companion's damage Piercing Formation, Berserker Mode, and Random Attack fails to work correctly.
  • Unlocking the gold node of the Aspect of Magic fails to unlock the fourth talent slot abilities.


September 3 (Ignition Update)

Important

The Ignition Update has been released. It includes the Aspect of Magic, a new adventure, and the Firestarter — a master of fire able to turn their enemies into ash!

Ignition

  • New class is now available: the Firestarter. Owners of the Firestarter Collector's Edition will be able to unlock and play as the Firestarter from day one of the Ignition expansion. The Firestarter Temple, where you can also unlock this fiery new class, will be made available to all players in the Artemian Mountains province two weeks later! However, note that all players can already farm sparks of transformation as of today!
  • Added the hall of the Aspect of Magic to the Orbit screen. Energy attack classes can now assume this form and use a new set of abilities. To gain access to the hall of the Aspect of Magic, you will need an Avatar Trophy.
  • The maximum number of Avatar Trophies one player can earn has been increased from six to seven. The catch-up system has not changed.
  • Added information about the abilities of the Aspect of Magic to the Divine Abilities screen.
  • Added a fourth slot for divine abilities. It becomes available once you unlock the gold node of the Aspect of Magic.
  • Added a new adventure: Heart of the City.
  • Added the Heart of the City challenge to the Adventures section. It requires you to complete all tasks in the adventure of the same name. When you complete the challenge, you will also receive a portrait underlay.


Soundweaver

  • Notes of Pain and Notes of Agony deal 50% less damage.
  • In the first 10 seconds, the bonus from Rhythm of Strength now increases allies’ damage by 30% instead of 40%.
  • Bonus to damage from Rhythm of Courage has been reduced from 40% to 30%.


Grovewalker

  • Deadly Thorns deal 40% less damage.
  • The cooldown of Deadly Thorns is now 7 seconds.


Kyris

  • Addressed an issue where the adventure could get stuck if the character attacked the second boss before reaching the correct stage.
  • In the New Witness quest, you can now attack Dale the Aswang ahead of time.
  • In the New Witness quest, the stage “Eliminate the Aswang Commander” ends only after the conversation with Dale, and not after he is defeated. Because of that, characters will not be able to leave without talking to the NPC (doing so caused certain issues and forced them to come back).


Terra

  • Addressed an issue where players would not receive credits for certain tasks in programs.
  • Addressed an issue where members of Curator Pantheons would not receive extra rewards for quests on Terra.
  • Alice’s terminal in the First Expedition quest has been moved to another tower.
  • Removed extra boxes in the Enemy’s Findings task of the Draconids program.
  • Changed the order of starting quests on Terra. The New Horizons quest that unlocks access to programs is now given after the Ether Disturbances quest.
  • Addressed an issue where, after successfully collecting ether, players would sometimes see a message indicating that they failed.

Targo Islands

  • Addressed an issue where Hunting Rau Rau could not be completed if you destroyed the Moah eggs before the hunt started.
  • Updated the marker for Moah eggs on the mini-map.


PvP

  • Updated the timer that shows time until the flag is returned.
  • Addressed an issue where some characters could not be finished off.


Various

  • Slots for class symbols will be displayed even for characters who have not completed the Ether Disturbances quest (they will just be locked until then).
  • Fixed an error in the description of the stat “Damage when combat starts”. The bonus lasts 10 seconds and not 8.
  • Addressed issues where activating the higher divine form would cause the ether body to disappear, but the camera would remain in the same position.
  • Text in Academy rules is now displayed correctly.
  • Added a button to the Adepts menu that allows you to create a Focus of Faith if you have a Divine Amulet. If you do not have an amulet, you can purchase it, and then create a Focus of Faith. It allows you to stock up on Faith as you gain it, without switching between menus.


August 27, 2019

Terra

  • At the behest of the Council of Gods, our linguists’ work on researching the Draconid language has been accelerated (Draconid Language is now 3rd on the list of program milestones, not 5th)
  • Addressed an issue where in rare cases you could no longer get ether from monsters or receive tasks related to ether.
  • Program points for the Ether for the Beacon quest are now given depending on the program the player is currently working on. It is determined by their currently active quest chain. If they have no active quest chain, the points are invested into the Terra program.
  • Fixed errors in Tiberius’s dialogues
  • Addressed an issue where Xintara had no animation in combat
  • Improved “ether” visuals (ether collected by a mining platform, ether collected through the ether compass from monsters and blobs, absorption of ether focuses, etc.)


Challenges

Addressed an issue where the Death... to Whom? challenge could be completed on the Warm-Up difficulty.


August 14, 2019
  • You are once again invulnerable when casting Pace of a Crane.
  • Addressed an issue with the Trewang mount (visual artifacts hanging in the air).

Adventure List

The Invasion tab now contains all adventures of the current invasion. If an adventure is not available yet, its card will say when it will be enabled.


August 8, 2019

Terra

  • Addressed an issue where you could not speak with Xintara about the first expedition if you had not completed the initial quest chain
  • Addressed an issue where, during quests related to Focuses, you could resurrect in another part of the map (at the ship crash site) which broke the quest progress.
  • Improved the description of the “Leave the place of battle” task (relevant for the successfully completed trial where you can leave or talk to Sally).
  • If the trial is successfully completed, you are transported back to Terra automatically after resurrection
  • Addressed an issue where the Phytonides continued to attack even after the trial was completed”
  • Addressed an issue where Hugo talked too much when accompanying the player on Terra during the Uncharted Territory quest.
  • Ether for the Beacon quest: changed the movement mechanics for mining platforms - they should no longer get stuck.
  • Slightly increased the difficulty of tasks related to ether beacons at the Thorn and Storm stations - now the Phytonides more actively attack the ether accumulator when advancing towards the stations. Made the final waves at the Thorn station more difficult - added elite Entids and Triffid landing troops at the station itself. At the Storm station, the final onslaught is made by the Draconids, not the Phytonides. Added a visual effect for when the ether beacon accumulator is charging.
  • Fixed the Draconid landing troops at the station. Landing ships should no longer fly through mountains and other objects.
  • Addressed an issue where program tasks were not given after the New Horizons quest was completed, requiring you to reenter the map.
  • Special tasks in programs are now given in order (if more than 1 task is available). Each subsequent special task will require that you complete the previous task of this program first.
  • Addressed an issue where you could see quests for ether symbols (in the interface) when completing tutorial quest chains and tasks related to ether beacons, or when visiting an instanced version of Terra.
  • Thanatos’s Ship adventure card can now be found in the Campaign tab of the adventure list.
  • Dangerous Spores: markers now point to the actual location of the Seed Bud Wardens.
  • Players no longer need to complete the Ancient Mage quest to receive the tasks related to new beacons (at the Thorn and Storm stations) Special program tasks are now given once the Terra tutorial is complete and the program interface is opened.
  • Ether Beacon: Thorn Station - increased the task difficulty and rewards.
  • During an attack on a station, only defenders of the station will be marked (and not everyone on the map).
  • Ether Beacon: Storm Station task - the character now appears near the correct exit from the base “Terra-1”
  • Increased Draconid activity on Terra - watch out for their landing troops in regions
  • Fixed errors in the description of the Thorn and Storm station defense
  • Added description to task blocks, so there is no more “text not found”.
  • At the behest of the Council of Gods, our linguists’ work on researching the Draconid language has been accelerated (Draconid Language is now 3rd on the list of program milestones, not 5th)
  • Addressed an issue where, during an attack by the Draconids, no landing troops would appear at the Storm station. Improved the animation for the ship after the troops land - it no longer hovers in the air.


Areas

  • Fixed the issue where after defeating Akonita’s champion incarnation players would not receive an Avatar’s Artifact.
  • Those who defeated Akonita before installing the update will receive the artifact within a week.
  • Inghar Test Area: The death of Cryptide Devastator and Canirus (Kraken) causes their minions to die as well.
  • Starting with the Gorgonide invasion, training avatars will be available on Thursdays and Sundays throughout the day (from 3 to 4 AM on the next day).
  • The directive for the training avatar follows the same rules (once a day on Thursday and Sunday)


Class System

Grovewalker

  • Addressed an issue that could have prevented the Deadly Thorns ability animation from playing.
  • Fixed the ability to pick up Divine Sparks if the Monk is in the Pace of a Crane stance.
  • Addressed an issue with the Breath of the Forest quest where an avatar in their divine form was facing the wrong way.


Soundweaver

  • Amplifiers disappear if the distance between them and the Soundweaver that summons them exceeds 55 yards.
  • Striking Opening Symbol: The same target cannot be stunned and pulled to the amplifiers more than once every 20 seconds.
  • Fixed errors in the description of the Verdict ability. It said you could find it in the Halls of War, but it’s actually in the Halls of Willpower.


Challenges

  • The Prayers will be Answered challenge is now correctly completed even if the Cathedral has been upgraded to the maximum without the ritual.
  • Those who reached the maximum number of followers but did not complete the challenge must carry out a Great Ritual.”
  • Corrected the description of certain seasonal challenges.
  • The Headhunting challenge has been moved to the first stage.
  • Updated the Seasonal Subscription menu.


Seasonal Challenges

  • Added information about the required adventure difficulty to the Phoenix's Death, Rikki-Tikki-Tavi, and Viper Hunt challenges.
  • Changed the day when the Invasion: Clean-Up challenge starts. It is the 21th day of invasion.
  • Addressed an issue where, if you completed a challenge with a bonus to points, it would show the standard amount of points (but players would receive the correct, increased amount).
  • Now the challenge will show the amount of points it actually earned you.
  • The fix only works for challenges completed after the update. If you have already completed a challenge with a bonus to points, it won’t change.”
  • New Horizons challenge (Go to Terra and investigate the situation) has been fixed. It will be automatically completed for players who finished the Uncharted Territory quest.


Antean Wasteland

Addressed an issue with a location near Demira’s Temple where you could die with the message “you left the area”.


PvP

  • Addressed an issue where the Hyperion’s Cover module would get activated in massive battles.
  • Battle of Golems: A Monk in the Crane stance can no longer pick up a Divine Spark.


Other

  • When upgrading the Stronghold, you will see the message about received chests.
  • Fixed the context action for special offers that would sometimes get stuck.
  • Addressed an issue where, if you have an Experimental Transport equipped, the Dash animation would play incorrectly.
  • Addressed an issue where the Twisty companion would spin in one place.



July 23, 2019

Challenges

  • Added seasonal challenges to the game - trials that let you test your skills and earn valuable rewards. These challenges will be available until the end of the current invasion season, and the next one will have new challenges. You can read more about seasonal challenges in this article.
  • The Bane of Telurgan challenge now grants Viper Hunter Blades that were previously given for defeating distortion generals and the champion incarnation of Bedazzling Akonita during the last invasion.
  • Added a Viper Hunter title. To receive it, players need to earn 200 seasonal challenge points during the Gorgonide invasion.


Invasion season 21

A Gorgonide invasion is underway.

  • Maximum rank of the Tower of Knowledge has been increased to 215.
  • Maximum Might from the Tower of Knowledge is now 43 500.
  • Maximum number of followers in the Cathedral - 435 000.
  • Maximum Might from the Cathedral is 43 500.
  • Maximum Might from the Stronghold is 32 000.


Catch-up system limits

  • Tower of Knowledge: Rank 205.
  • Cathedral: 395 000 followers.
  • Stronghold: 28 250 Might.


Equipment stats

  • Stats of equipment from group adventures: Might: 19820, Superiority: 2120
  • Stats of equipment from squad adventures: Might: 19 820–29 730, Superiority: 2120–3180.
  • All damage: 310%.
  • Ranged damage: 310%.
  • Support Aura Efficiency: 170%


Terra

  • Fixed the incorrect position of ether clusters in the city.
  • Addressed issues that allowed you to gain more ether than was intended.
  • Improved the visual appearance of ether clusters


Thea

  • Addressed an issue in the Mechanoid Scouts event where it was impossible to complete it with an A or S score.
  • Reduced the credit reward for B and C scores, improved the reward for A and S scores.
  • To score A, you need to destroy all 10 spy probes within the time limit. S score - be the first to destroy all 10 spy probes. So only one player per event can get an S score.


Berserker

  • Addressed an issue where using the Fracture ability would throw the character a great distance forward.
  • Fixed animation issues that occur when players interact with certain items.


Hall of Trophies

New cards in the Hall of Trophies:

  • Mysteries of Immortals I;
  • Mysteries of Immortals II;
  • Shadow of the Past I;
  • Shadow of the Past II;
  • Millennium Star


Various

  • Jewelry and Stones of Power of generations relevant to invasions by the Reapers of Death, Mechanoids, and Gorgonides now have a unique appearance.
  • Peacemaker Headwear now shares a slot with Forest Master Helmet.
  • Improved animations for the Steel Viper vehicle.
  • Reduced the size of companions Astrelium, Kora, and Vigo.
  • Updated animations for the Soundweaver’s divine form in the Style Room.
  • Updated animations for characters that use Acceleration with an equipped Experimental Transport.


July 3, 2019
  • Xintara no longer spams messages about an attack on the base
  • Addressed an issue with hints from Ether Compass and the context action for the Ancient Mage quest popping up outside Terra
  • Addressed an issue where the hit animation would not play correctly for certain classes


June 26, 2019

Three new programs have been launched on Terra - scientists await immortals to begin their research. Fixed various issues.

Important

  • Three new programs have been launched on Terra: “Terra”, “New Enemy”, and “Green Threat”. Recently constructed research stations are ready to welcome immortals that wish to assist in studying the new planet and the enemies that have settled here. You can learn more about programs in this article.
  • Uplink Terminals have appeared on Terra. Your character will need ether to use them. Members of Pantheons that are program curators can use Uplink Terminals for free.
  • New enemies have been added: Draconid officers. They are dangerous adversaries that may have valuable information.


Various

  • Female costumes Fearless Leader Attire, Test Driver Dress Uniform, Maker of History Armor, and Guard Attire now occupy a single slot.
  • Addressed an issue where equipment received from directives during the campaign was too low-level
  • If a character has more than 10 Prototype Blueprints and has free slots in the Tower of Knowledge - clicking on an empty slot will combine these 10 items into one.
  • Updated the visual effects for Superiority when it gets boosted.
  • Improved the visual effect for the Secret Oculat’s blinding ability. Its range is now consistent with the mechanics.
  • Bonus from Ether Battery now works in rating PvP
  • Addressed an issue with the Pirate character in Battle Royale: healing would cause movement animation to stop working.


June 18, 2019

General

  • Fixed the issue with the color of Genesis Halo for female characters.
  • Addressed an issue with receiving equipment when completing the Path of an Immortal quest.
  • Unsuccessfully completed invasion quests no longer mark directives as “complete”.
  • Corrected the dismounting animation for the Exodus Walker vehicle
  • Addressed an issue where dismounting while using the Breakout ability would cause you to keep moving.
  • Fixed the Love Is Blind quest (group version).
  • The name and appearance of accessories (jewelry and Stones of Power) now change depending on their quality.
  • Elder gods will no longer receive Divine Deeds as a reward, excluding those still learning the God of Travels specialization.
  • Elder gods can still receive Divine Deeds as a reward for completing adventures in divine form.


Coming of Integrator

  • Reduced the maximum health of bosses and certain creatures summoned by them.
  • Reduced the damage of Floodlight.
  • Sower - reduced damage from columns
  • Bombardier - increased damage from the bomb


Improved Integrator’s Transformer

  • Addressed an issue that caused the improved version of Shock to launch 4 ball lightnings at the target at the most.
  • Summoning the new Integrator’s Transformer will make all the old ball lightnings explode in the same way the Short Circuit ability causes them to.


Small Battles

At the end of a round, all loudspeakers placed by Soundweavers are removed from the map.

Draconids

Addressed a few visual issues with control effects applied to the Draconids.

Cryomancer

The range and damage of Whiteout now depend on whether the Cryomancer’s divine form is active - both at the start and for the entire duration of the ability.


June 13, 2019
  • Elder gods will no longer receive Divine Deeds as a reward, excluding those still learning the God of Travels specialization.
  • Elder gods can still receive Divine Deeds as a reward for completing adventures in divine form.
  • The name and appearance of accessories (jewelry and Stones of Power) now change depending on their quality.


Draconids

  • Addressed a few visual issues with control effects applied to the Draconids.
  • Addressed an issue where dismounting while using the Breakout ability would cause you to keep moving.
  • Addressed an issue with receiving equipment when completing the Path of an Immortal quest.
  • Fixed the issue with the color of Genesis Halo for female characters.


Cryomancer

The range and damage of Whiteout now depend on whether the Cryomancer’s divine form is active - both at the start and for the entire duration of the ability.

Small Battles

  • At the end of a round, all loudspeakers placed by Soundweavers are removed from the map.
  • Unsuccessfully completed invasion quests no longer mark directives as “complete”.
  • Corrected the dismounting animation for the Exodus Walker vehicle
  • Fixed the Love Is Blind quest (group version).


Coming of Integrator

  • Reduced the maximum health of bosses and certain creatures summoned by them.
  • Reduced the damage of Floodlight.
  • Sower: reduced damage from columns
  • Bombardier: increased damage from the bomb
  • Improved Integrator’s Transformer
  • Addressed an issue that caused the improved version of Shock to launch 4 ball lightnings at the target at the most.
  • Summoning the new Integrator’s Transformer will make all the old ball lightnings explode in the same way the Short Circuit ability causes them to.


May 28, 2019

Important

  • Increased the chance of getting a legendary Stone of Power from Battle Rewards.
  • Legendary stones Mark of Menar, Beacon of Protection, and Emitter of Despair have been added to Battle Rewards.
  • The same stones have been added to the Equipment section of the Market


Classes

Alchemist:

  • Addressed an issue that prevented the Alchemist from applying the effects of Solutions and detonating them if the target already had Solution effects from another Alchemist.


Berserker:

  • Updated the icon for the bonus damage effect granted by the Thrill of Victory symbol.
  • Fixed the description of the Thrill of Victory symbol. Specified the duration of the bonus damage effect: 25 seconds.
  • Bonus damage effects applied by different Berserkers in a group no longer conflict with each other - they are created separately for each Berserker.
  • Bonus to damage from Rage Incarnate now conforms to the description and equals 150%. Changed the effects of Rage Incarnate - one effect now grants an extra 1% damage.


Knight:

  • Extra damage from the Divine Punisher symbol now conforms to the description.


Witch:

  • Damage from the crows summoned by Dark Envoys is now displayed in combat log as a separate entity and not as damage from Aging.
  • Added a new animation for the Draconid Tank.
  • Quests where you develop your class can no longer be completed in the Training Room.
  • Addressed an issue where bonuses to the duration of divine form (Warming Light and Scorching Light) would not work in all types of adventures.
  • Updated the description for Battle Reward. Adjusted the amount of Pure Matter gained and added information about legendary Stones of Power.


Kinetic:

  • Updated the description for Warped Ground: added information that the trap is activated faster only if there are enemy characters in range.


Archer:

  • Updated the description for the No Retreat symbol.
  • Addressed an issue where, if No Retreat was active, the duration of Electric Barrier would increase when the Siege Stance was terminated.


Monk:

  • When the emerald symbol Will of Fire is active, the Burning Staff ability now sets the ground on fire if any enemy is hit (not just elite monsters and immortals).


Necromancer:

  • The Dark Magic class symbol now boosts the attacks of the necrodemon summoned by Fury, the Astral Reaper (Necromancer’s weapon).
  • Updated the description for the stat “Mobility after dashing”.
  • The tank with a mace no longer leans towards the player, waiting to catch the mace.


May 15, 2019

IMPORTANT

Removed the class symbols unlocked by players as a result of a bug. The number of the symbols they have left will depend on the amount of ether they have (it will be rounded up to the players benefit). For example, if your character accumulated 3,800 units of ether and had 6 symbols, two symbols that were unlocked last will be removed.

BATTLE REWARD

  • Legendary stones Mark of Menar, Beacon of Protection, and Emitter of Despair have been added to Battle Rewards and to the Equipment section of the Market.

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2


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  • Increased the chance of receiving a legendary Stone of Power from a Battle Reward.
  • Updated the description for Battle Reward. Adjusted the amount of Pure Matter gained and added information about legendary Stones of Power.


CLASSES

Alchemist:

  • Addressed an issue that prevented the Alchemist from applying the effects of Solutions and detonating them if the target already had Solution effects from another Alchemist.


Berserker:

  • Bonus to damage from Rage Incarnate now conforms to the description and equals 150%.
  • Changed the effects of Rage Incarnate. One effect now grants an extra 1% damage.


Knight:

  • Extra damage from the Divine Punisher symbol now conforms to the description.


Witch:

  • Damage from the crows summoned by Dark Envoys is now displayed in combat log as a separate entity and not as damage from Aging.


Kinetic:

  • Updated the description for Warped Ground: added information that the trap is activated faster only if there are enemy characters in range.


Archer:

  • Updated the description for the No Retreat symbol.
  • Addressed an issue where, if No Retreat was active, the duration of Electric Barrier would increase when the Siege Stance was terminated.


Monk:

  • When the emerald symbol Will of Fire is active, the Burning Staff ability now sets the ground on fire if any enemy is hit (not just elite monsters and immortals).


Necromancer:

  • The Dark Magic class symbol now boosts the attacks of the necrodemon summoned by Fury, the Astral Reaper (Necromancer’s weapon).


VARIOUS

  • Added a new animation for the Lizard Bastion.
  • Quests where you develop your class can no longer be completed in the Training Room.
  • Addressed an issue where bonuses to the duration of divine form (Warming Light and Scorching Light) would not work in all types of adventures.
  • Updated the description for the stat "Mobility after dashing".


April 29

A grand parade to commemorate the great victory of heroes of the past is about to start on Aelion.

Directives

  • Addressed an issue where players that did not need Cognition kept receiving it as a reward.

Various

  • Addressed an issue where Light Power Helmet from the Pioneer Armor Set was not visible in the Style Room.
  • The Phytonides tab in Flavius’s Laboratory is displayed first.


April 25
  • Characters that have unlocked their divine form can no longer receive equipment containers of a generation more than 1 level below the current one.
  • Characters that have unlocked all nodes in the Temple of Deeds will have the extra Trophies removed from their bag.
  • Addressed an issue where characters that received a trophy for a victory over the training incarnation of Machavann could not use it in the Temple of Deeds. Those who received more than 4 trophies for the training incarnation will not be able to use the “extra” trophies. They will be removed later.
  • updated the tooltips for the military development project

When hovering the pointer over the card upgrade, you can see rewards for the “gold” card of this block.
Machavann’s Avatar (both versions)
Addressed an issue where, after the phase with gods, the flower would stop absorbing sparks.
Reduced damage from poisonous pools left by monsters and lianas.
Reduced lianas’ health.
Reduced the lifespan of poisonous pools during a fight against the training version of the avatar.
Machavann is now invulnerable to damage in all phases except the ones with divine sparks.
The pause before the first wave of monsters has been reduced to 5 seconds.
Slightly adjusted the boss’s health thresholds that trigger phase change.
Changed the drop of Intelligence Data in promotions.
You can now get the data by fulfilling directives (Squad, Group, Invasion).
Bosses no longer drop Intelligence Data.

**Directives **

  • Addressed an issue where you could not complete the Stronghold tutorial if you have already upgraded it to the maximum.
  • Added effects for the companion
  • Changed the price of the Trail of Legends card
  • Regular price is 18 000 Victor's Medals
  • Discounted price is 12 000 Victor's Medals
  • Fixed the bugged items from the sale
  • Addressed an issue with quests that were given repeatedly if the player did not claim the reward.

**Classes **

Addressed an issue where, if there was an option to gain more than one companion charge, additional effects from abilities were not activated if you had only one charge.

  • Slayer - Double Strike
  • Knight - Battering Ram
  • Monk - Rapid Stream
  • Lightbinder - Sparks of Anger
  • Protheus’s Trident Strike (only in the form of a sea deity during a fight against Tol-Monter)
  • Necromancer
    • If the target is standing on two or more Cursed Lands, bonus damage from the Dark Magic class symbol does not go away if one of the Lands expires.

Updated the symbol interface
**Portraits **
Portrait selection buttons have their own icons now. If you do not have a certain portrait element installed, the element selection button will have an appropriate outline. It will help you find the desired element quickly.
**Jet Experimental Transport: **
Changed the mechanics of Experimental Transport. It has become easier to use, and we have removed the ability to jump through mountains and fall through the ground.

**Known issues: **
Sometimes jumping may not work (there will be no context action) or you will not be able to leap over a small obstacle. It will be fixed in one of the upcoming updates.
Added new icons for the following items:
Mark of Menar
Emitter of Despair
Beacon of Protection
The power of relics discovered using the companion’s Treasure Hunter module now depends on the current season and is increased as new relics are added by promotions
Laertes’s Sword Symbol

  • Bloody Vortex now ends when the sword disappears.
    During Happy Hours in Massive Battles, you can now get three Battle Rewards instead of one.
    Removed Priority Tasks, because this mechanics is no longer in the game.
    **Increased the Might value on certain relics: **

From 1300 to 1370 Might:
- Amulet of Aid
- Amulet of Luck
- Amulet of Health
- Amulet of Strength
- Mysterious Ore
- Grove Idol
- Ritual Dagger
- Meteorite Fragment

From 1410 to 1530 Might:
- Tattered Scroll
- Ritual Chalice
- Moonstone
- Mysterious Ring

From 1640 to 1930 Might:
- Central Guard Core
- Signal Amplifier
- Brain Implant
- Meteoric Iron

From 1720 to 2160 Might:
- Biosample
- Mysterious Ore
- Symbiotic Metal
- Guitar Pick of Destiny
**Ether Quests **
* Changed the mechanics of the Path of a Hero quest. The quest should no longer disappear once the bar is filled to 100%.
* Ether quests no longer disappear when you die
* Addressed an issue with Ether Hunt that allowed players to get 10% more ether per quest
* Slightly improved the way ether is gained - during events in the area, you will gain ether if you do not participate in them.
* Improved the ether quest system - the quests now wait until the current fight is over. The system will also pick quests for locations that are not far from the player (quests for the current area or neighboring subareas of Terra are selected).


April 17

Directives

  • Updated the description of Premium ranks, added information that they affect rewards from directives.
  • Corrected the description of game currencies earned for completing old directives. They are given for new directives now.
  • The currency required to update directives has been removed from the list of valuables.
  • Addressed an issue where you could not get special (gold) missions in directives at the start of a day.
  • Training avatar’s card will always be gold and appear first in the list.
  • Construction resources in directives are now given as an item in your inventory.
  • Catch-up system’s rewards no longer appear in the Battles directives.

Divine Specializations

  • If you need an Avatar Trophy to unlock a node, you will see this information in the description.
  • Updated the icons of certain abilities in the Temple of Deeds. They are designed to better reflect the functionality of the abilities.

Classes
Grovewalker

  • The ability to use Rapid Growth appears at the start of combat and not after it ends.
  • The Rapid Growth effect is not activated as long as the Grovewalker’s phytoform is active.

Necromancer

  • Fixed the Dark Magic class symbol. Extra damage is now also dealt to elite monsters, bosses, and targets immune to control effects.

Draconids

  • Reduced the size of the shield generated by Lizard Tyrant and Lizard Bastion.
  • Increased the time until the Lizard Tyrant’s grenades explode.
  • All monsters from the Draconid army are immune to control effects when using their special abilities.
  • Added Draconid weapons that can be picked-up.

Terra

  • Reduced the number of spots where you can fall through the moss in the location with a lake. They are now marked with mushroom clusters to make them more noticeable.
  • Added metal ladders leading from floor 2 to floor 3. Players now have five ways to get to a higher level.
  • Aelion satellites in Terra’s orbit have improved the map’s accuracy.

Ether Focuses

  • Increased the time limit for quests where you need to collect ether.
  • Decreased the difficulty of Ether Focus challenges. Enemies will steal ether at a reduced rate and within a smaller range.
  • When approaching an Ether Focus, players will now see a tooltip about the class symbol you can unlock with it.
  • Focuses with class symbols that have yet to be unlocked are now marked with the icons of these symbols.
  • After gaining a new class symbol, players will see the appropriate notification.

Various

  • Added missing icons to messages from the Ether Compass.
  • Daily rewards are once again available in the Cathedral.
  • The Equipment Upgrades quest now works correctly.
  • The Threat from the Depths card is once again available in the Hall of Trophies.
  • Addressed an issue where after a group synchronization, monsters would have a lower rank.
  • Stronghold’s rank is now displayed correctly.
  • Players who have unlocked all abilities in the Temple of Deeds will have the appropriate challenges marked as “completed”.
  • Addressed an issue where characters would not receive a quest that unlocks higher divinity after completing the development of all temples.


April 9

We've released the New Horizons Update. You can find the patch notes here.


March 26
  • Added 5 floors to the Tower of Knowledge
  • Maximum Might from the Tower of Knowledge - 39500
  • Maximum number of followers in the Cathedral - 395000
  • Maximum Might from the Cathedral - 39500


Distortion bosses:

  • Caryolis
  • Malicenia
  • Siringe
  • Nephelis


  • Stats of equipment from adventures: Leunar Swamps, Mare Sacro Monastery, Targo Islands, Tarlen Aquifer, Kuat-Lien Station, Fort Darlek, Daren Facility, Icy Plateau: Might 15620, Superiority 1670
  • Stats of equipment from adventures: Operations Isabella, Medea, Ophelia: Might 15620-23430, Superiority 1670-2505


Weapon stats:

  • Ranged damage 290%
  • All damage 290%
  • Support aura efficiency 160%


March 14

The following card is available in the Hall of Trophies: Threat from the Depths which contains Oceanid Destabilizer.


February 27
  • Corrected the position of Altered Korgs on shipbuilding ways at Saffire Air Dockyard
  • You can now view information about an offline player.
  • When your divine form ends, the ability that activates divine form goes into cooldown for 3 seconds. It helps avoid certain visual bugs.


February 12th

Pantheon Tournament.

  • Added a Reward Selection function for the Pantheon Tournament
  • When a Tournament is over, winning Pantheons will be able to choose their rewards (Hyperion modules, for example) in the Pantheon interface. If a Pantheon wins more than one reward, several consecutive votes will be held.
  • Commanders vote for their preferred reward. The prize that gets more votes wins. If no option is selected within three days after the vote is started, a random reward will be automatically selected.
  • Pantheons will receive their selected rewards during updates.

Battle Mechanics and System

Soundweaver:

  • Addressed an issue with the “Target selection priority” button not working
  • After the ultimate ability ends, the Soundweaver will be immune to control effects and attacks for some time.
  • Addressed an issue where the Soundweaver would still be susceptible to control effects even after successfully executing the ultimate ability.

  • Jinx, Flaming Strings: “Burn” from fireworks now increases the critical chance of all allies with the Soundweaver’s boosting effects if they are attacking the target affected by this effect.
  • Aspect portraits are now displayed correctly.
  • Aspect of Mercy portrait is green if your Premium is active.
  • Aspect of Tenacity portrait is golden if your Premium is active.
  • Aspect of Rage portrait is orange if your Premium is active.
  • Addressed an issue where using Icy Dart while having Kryta, Viper’s Heart (legendary weapon) equipped would block certain abilities.
  • Addressed an issue where your weapon could disappear if you were revived by the companion
  • Changed the generation of equipment received from Royal Chest. It will now match the generation of the chest for characters that have completed the campaign.
  • Fixed the discrepancies in damage numbers in the descriptions of the Berserker’s (Destructive Attack) and Revenant’s (Destruction) abilities.
  • The Mysteries of Love event is starting on Aelion!
  • Updated the list of supported GPU/CPU
  • Updated the position of drums for the Rhythms of Aelion emote.
  • Updated the animations for NPC couples in the St Valentine’s event.
  • Updated the finishing attack for higher tier characters
  • Asmodeus’s Pull no longer works on characters in divine form.
  • Support Mode symbol now works only on players.
  • When you are in divine form, the class change panel displays only the classes you have learned
  • Once the Phytonide boss in the Inghar Test Area is killed, auras that deal damage will also disappear.

Thea

  • Addressed an issue in the Mechanoid Raid event: character’s participation was not counted if they joined the event at the Thea-2 station and did not participate in the defense of Aelerium mining stations.
  • Improved the Aelerium reward for the Mechanoid Scouts event: C (2-5 probes) - 100 Aelerium; B (6-9 probes) - 150 Aelerium; A (10 probes) - 250 Aelerium, S (first to get 10 probes) - 350 Aelerium.
  • Addressed an issue with Oculat Spies at the Thea-2 station - some of them had more health than they should have.
  • Slightly reduced the number of enemies during the defense stage of Mechanoid Raid at the Thea-2 station

Invasion

  • Reaper Laboratory is now at the top of the list

Battle Royale

  • The top three players of Battle Royale, season 2, will receive a unique title and portrait element.

Other

  • Key bindings were wrong.
  • Mount and divine panel were mixed up.
  • All Tobi mounts will spawn heart-shaped bubbles during the event. Only the Enamored Tobi will continue to have that effect afterwards.