Skyforge Updates

Starting June 21, 2018 you will find all patch notes for Skyforge listed here. Want to read up what had changed in the past? Just visit this page again! The patch notes are the same for PC, Xbox, and PS4, unless stated otherwise.

May 25 Update
  • Fixed a bug that caused points for getting the "Invulnerable" achievement to not count for the Cathedral.
  • The Factory 501 adventure just got easier: Removed golem in the first encounter; Removed golems in the encounter before the final boss; Reduced the amount of health of the final boss.
  • Fixed an issue that caused the Quest List button in the Class Temple interface not to work when performing the Class Development quest.
  • The position and size of the character on the exoskeleton screen were changed.
  • Fixed a bug that could cause the "Purchased" marker to not appear on purchased items in the Ingame Market.

Known issues

Ashes of Wrath Wings do not show the glow effect. The problem will be fixed in the next update.


NINTENDO SWITCH April 11 Update

PvP

  • Your exoskeleton modules will be replaced with temporary ones in PvP. The properties of the exoskeleton do not work.
  • In the Battle of Equals, you can no longer use Experimental Transport.
  • Massive Battles: improved the defense of the teams' resurrection points. You can no longer kill or deal damage to the enemy if they are at their resurrection point.

Interface

  • The adepts interface got a few cosmetic updates.
  • In the Campaign interface, completed stories are now marked more distinctly.
  • Addressed an issue where Quinta's special offer would sometimes get stuck on the screen.

Abilities and classes

  • Improved the visual effects for the Gunner's Pulse Shot if they have the weapon "Kera, Messenger of Death" equipped.
  • Reduced the health of the Solar Warden summoned by the corresponding divine ability.
  • Reduced the health of the Necrodemon summoned by the Necromancer's weapon "Fury, the Astral Reaper".
  • If the player switches to a class that does not have any active symbols, the first available symbols in the list will be automatically equipped. If the active class has empty symbol slots, they will be automatically filled when the character travels to another location.
  • Addressed an issue where Support Mode did not increase damage dealt if the effect was applied by the artifact "Overload Module".
  • Addressed an issue where Support Mode could continue to increase damage even after the effect was terminated if it had been boosted by the exoskeleton.
  • The maximum duration of the Outlaw's Fire Frenzy has been increased from 16 to 18 seconds.
  • Necromancer, Grave: if the character is knocked back by the ability, this effect cannot affect them again for the next 40 seconds.
  • Soundweaver: Addressed an issue where the Improvisation talent did not increase damage.

Relics

  • Pop-up hints for relics now have more detailed information.
  • Icons for adepts' relics now show the generation of the relic.

Exoskeleton

  • Addressed an issue where, after the last ability was unlocked, the upgrade button was still visible.
  • In the exoskeleton abilities interface, the character model is now positioned correctly.
  • Added pop-up hints to the exoskeleton abilities interface that appear when you select elements using a controller.

Battle Reward

  • Added new legendary weapons to Battle Rewards:
  • Keira, Fortune Hunter for the Bounty Hunter;
  • Fang and Kursa, Damned Servants for the Outlaw;
  • Alcor and Ida, Blades of Deceit for the Slayer;
  • Frost, Crystal Wave for the Cryomancer;
  • Roar, Vibration Amplifier for the Soundweaver;
  • Bane, Misfortune Multiplier for the Warlock/Witch.

Various

  • Addressed an issue where ether merchants' showed an incorrect exchange rate with a [not available] note.
  • The difficulty of battles with the bosses Faliet and Thetus in the Donholk Glacier adventure now changes depending on the difficulty of the adventure.
  • Added information about the sources of stats to the descriptions of all stats.
  • In addition to Eidoi, you can now use Argents to upgrade atlas nodes.
  • Addressed an issue where the directives could send you to an inactive invaded region.
  • Addressed an issue where, after the Liquid Flame stimulant had worn off, its effect that increased an ally's maximum health would remain active.
  • Addressed visual issues with the Monk's and Gunner's weapons.
  • Addressed an issue where Dash was not visualized properly if the temporary weapon "Gloves of Thanatos" was equipped.
  • Addressed an issue where the bonuses of higher divine form would remain active even when players traveled to another location or switched to another game mode.
  • Addressed an issue where ranged classes were able to increase the stat "Target’s defense reduction" up to 85% in PvP.
  • Gift: the ability now increases Critical Chance by 25% instead of to 100%. Please note: the description has not been updated, so it still contains incorrect information. The error will be corrected in the next update.
  • The Serenity effect: addressed an issue where the Critical Chance was increased incorrectly.
  • The Pillar of Faith exoskeleton model is now loaded faster.
  • Addressed an issue where, whenever you received Ether Fragments, the pop-hint showed an incorrect number of them.
  • Addressed a sound issue that occurred whenever a male character switched to the Bounty Hunter or Outlaw class.
  • Addressed an issue where re-entering the Ontes Valley adventure allowed players to use their divine form without a cooldown.
  • Fixed an issue that caused the cursor to move incorrectly around the map after turning on/off the hint popup when using a game pad.
  • Fixed an issue where the "Damage from symbols" parameter did not increase damage from "Emergency Maneuver" emblems and symbols.
  • Fixed an issue that caused unlearned nodes in Class Temples, Temple of Deeds and Bastion to display the same as already learned.
  • Fixed an issue that caused damage from Icy Comet hits to occur before the corresponding animation was played.
  • Fixed an issue that caused the cursor to move incorrectly near map borders when using a game pad.
  • Marks on enemies are now displayed near their health bar when selecting a target.


April 6 Update
  • Fixed an issue that caused unlearned nodes in Class Temples, Temple of Deeds and Bastion to display the same as already learned.
  • Fixed an issue that caused damage from Icy Comet hits to occur before the corresponding animation was played.
  • Fixed an issue that caused the cursor to move incorrectly near map borders when using a game pad.
  • Marks on enemies are now displayed near their health bar when selecting a target.