Battle Royale
Battle Royale has been added to Skyforge. We decided to join the global flashmob of game developers and added this PvP mode to the game!
Battle Royale will be a separate mode that you can enter and play even if you don't have a character in the main game.
You are no longer gods.
Ordinary mortals enter a computer simulation to test themselves and win the favor of gods. They are about to face their most dangerous enemies: other people who want the same.
Class abilities do not work here, but there are 12 heroes with unique skills. They can deploy turrets, detect enemies, and even become invisible. Many surprises await players in the area, some of them pleasant, some not so much. Objective of the first half of the match: find as much gear and gadgets as you can.
Battle Royale arsenal includes: armor and three types of weapons - bullet-based, explosive, and plasma weapons. You can also carry medicaments, grenades, various traps, devices and gadgets. Use them to drive your opponents crazy: lure them into a psychic energy field or turn into a plant.
Aside from other players, you may encounter various monsters in the simulation - they guard treasure chests.
But Battle Royale wouldn't be what it is unless the game area got smaller from time to time. Night will fall, and not many will live through it. If players end up outside the game area, they will take damage until they die. The match will be over for them. The rest will clash in battle.
All players have access to 3 heroes at the start. For each match, you receive credits (that go directly to your character's account in Skyforge, if you have one) and Battle Royale currency as a reward. You can use BR currency to rent new heroes. A hero rented 50 times becomes yours forever.
One map, 40 players, 12 heroes, and only one winner. Battle Royale in Skyforge.
- Added Sparks of Transformation to rewards for Battle of Golems and Massive Battles.
- You can no longer activate your divine form while playing a musical instrument. You must stop playing it first.
- Fixed the issue in the Heavy Hydra Executioner adventure where you could lose Faith during the boss fight if you had the Transcendence ability
- Fixed the issue where the camera could zoom out too far after teleportation.
- Fixed zooming out on the map.
- Fixed the issue where after using Rise from the Dead you could avoid death by switching classes.
Classes
Necromancer
- Morodea, Focus of Power - in rating PvP, reduced the bonus damage gained for every point of Necrotic Energy spent on turning into Lich.
Small Battles
- At the end of each round, the Necromancer's Shadow of the Past effect is removed.
Rating PVP
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Fixed the issue where characters' stats included bonuses to health and damage provided by divine temples. All classes now have the standard number of stats.
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Defense classes have their Damage Bonus reduced but their Health Bonus increased.
- Mages and Outlaws have their Health Bonus reduced.
- Chat members are now displayed correctly after teleportation
- Teleporting to another map sets the Alchemist's and Necromancer's energy to zero. These classes must start a new fight with 0 energy.
Known Issues
Some skills are missing descriptions.
Hacker
Saving
Creates a temporary return point. Can instantly return to it, losing all their equipment.
Item generator
Creates a random item nearby.